Question about Fighters


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I just wish they would get their system based on keywords straight. I mean, they even call an opportunity action an immediate interupt if I remember right. It's clear when you look at it one way, then utterly confusing when you actually look at a bigger picture. Meh.
 

I just wish they would get their system based on keywords straight. I mean, they even call an opportunity action an immediate interupt if I remember right. It's clear when you look at it one way, then utterly confusing when you actually look at a bigger picture. Meh.


Nope. They're just called 'interrupts.' No 'immediate' because they aren't Immediate-class actions.

Opportunity is it's own class of actions, which include the following:

Standard
Move
Minor
Immediate
Opportunity
Free

The only -actual- differences between Immediate actions and Opportunity actions is the number you can do per turn, and per round... and the fact that Opportunity actions have -very- few ways to trigger them.

Fighters are the only class that has ways to directly influence Opportunity Actions (combat superiority), which is a seperate ability from Combat Challenge. The two do not relate in any way, except that OAs mark your opponents.

They're synergistic in the way that certain types of movement and action that Opportunity Attacks don't cover, is instead covered by Combat Challenge's immediate interrupt. But because of the use of immediate interrupt, Combat Challenge isn't a perfect screen of impassibility.

Balance, y'all.
 

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