Question about GURPS

La Bete said:
most excellent! Transhuman space has to be my fave gurps setting material. I bought gurps bio-tech years ago in paris, and its great to see a setting use it!

I'm actually the guy whose material was the first to be officially published for Transhuman Space. To be precise, I wrote an entry for GURPS Monsters appropriate for TS...

And I have come full circle recently, as the first entry for Teralogos News, the news service for Transhuman Space, was also written by me - and links back to that first publication... You can see it here.

Currently, I'm writing a few submissions to Toxic Memes, another planned TS supplement - and I hope it will get published.

And yes, I'm a TS fanboy. :D
 

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for your original question.

GURPS lite gives you all the rules you need. Other sourcebooks often reference Compendium I (for PC rules like more advantages or disadvantages) or II (for DM type rules). You don't really need these to use the supplements but for completeness the compendiums are the references.

Also I agree that the spell lists in lite are very basic and low powered and if you want to expand them you will need to get Magic, or an alternative system such as in Voodoo, Spirits, or Mage the Ascension.
 

Kamard said:


Steve Jackson and S. John Ross are both Texans, which is about as far from being British as you can possibly get while still speaking a variant of English.
Well, S. John Ross lives in Texas now, but that's fairly recent. He lived in Virginia when he wrote GURPS: Russia. And now he lives in Austin, the most un-Texas-like city in the Lone Star State. I lived in Austin for 8 years, and sometimes I miss it dearly. But not when it's 100°F there....in Februrary.
 

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