Saeviomagy
Adventurer
Negative Zero said:jgsugdenwhy didn't they exclude this use specifically? (as had been done before.)
They probably felt, as many of us do, that it was an unecessary restriction, the removal of which had few or no balance issues.
Well, no - if you felt you needed to do that, then it would seem to indicate that you recognised that it might offend someone. Just pointing out that if you'd spent the time required to write an upfront apology, and black it out on rethinking the words themselves, you would probably not have even risked offending anyone. As it was, you merely tried to absolve yourself of blame.Saeviomagy:
i actually didn't feel it was offensive at all. i never made any accusations, nor did i call any names. i simply stated that his tone came off a certain way. however, there are a lot of delicate crystaline constitutions around here, and i wanted to make sure that anyone who read it, did so by their own choice, not mine. gutter!)
(although, if you need to jump down, you can't charge.) and if it's already possible and the game is balanced, i can't imagine how it'd be unbalancing to allow a wizard to make a full attack that way.
~NegZ
I'd probably agree. It's a cool use for a 1st level spell. I was just illustrating the possible balance issues, not saying they made the spell too good.
As for the "if you need to jump down, you can't charge" - jump checks are made as part of movement, and a jumping charge is perfectly legitimate.
diaglo said:and requires you to be in a freefall already and the spell prepared (which for a wizard can be hazardous) but for a sorceror even more troublesome as it takes up 1 of the few spells he has.
And levitate does what that could be tactically beneficial (and therefore is a balance issue)? It gets you into the air - the only possible power consideration is that it might get you out of the reach of some nasty critters who can't fly. Almost any other use can be replicated with a different spell of lower or equal level, most of which have other abilities, or more advantageous mechanics.
tenser's floating disc doesn't do that. It MAY let you do some interesting combinations of moves and full round actions. Expeditious retreat has (in any such tactic where you make a movement) the same or a superior effect. I really don't think tenser's is that much of a problem if you let the caster ride it (especially when his buddies can ride it).