Hi all,
I'm presently playing a wizard who's recently aquired Minor Globe of Invulnerability. Now, the way that I read the spell and the way that I've seen the spell used (both in pen & paper, and in computer games) differ. The way I've always seen the spell used, is that once cast it suppresses all 0th-3rd level negative spells; ie: it'll counter a fireball, lightning bolt, melf's acid arrow, stinking cloud, etc. But, it will leave the haste, cat's grace, mage armor, shield, etc still active on the casting wizard. After reading the spell, it occurs to me that this is all wrong. The spell excludes all spells of 0th-3rd level. That means that handy haste spell, shield spell, mage armor, etc are all suppressed as well.
So, my question to the crowd is: How do you play this spell out?
-Eraslin
I'm presently playing a wizard who's recently aquired Minor Globe of Invulnerability. Now, the way that I read the spell and the way that I've seen the spell used (both in pen & paper, and in computer games) differ. The way I've always seen the spell used, is that once cast it suppresses all 0th-3rd level negative spells; ie: it'll counter a fireball, lightning bolt, melf's acid arrow, stinking cloud, etc. But, it will leave the haste, cat's grace, mage armor, shield, etc still active on the casting wizard. After reading the spell, it occurs to me that this is all wrong. The spell excludes all spells of 0th-3rd level. That means that handy haste spell, shield spell, mage armor, etc are all suppressed as well.
So, my question to the crowd is: How do you play this spell out?
-Eraslin