CRGreathouse said:
10+3+3+3+1 isn't the worst case, since a loss of 2 Con would only result in 4 hit points lost, instead of 5 in the true worst case.
Except that we were discussing a loss of 4 CON.
So, you would lose 8 total. For a 20 hit point 5th level Fighter, that is worse case scenario.
Best case scenario, as you pointed out, would be:
10+7+1+1+1
where he would only lose 4 hit points.
And, that brings up an interesting point.
5th level Fighter #1: 20 hit points, loses 8 hit points
5th level Fighter #2: 20 hit points, loses 4 hit points
Why in the world would you want to have a rule that favors some characters over others with the exact same levels and hit points?
If I were the player of the first Fighter, I would be bitching.
It's vastly preferable to have a rule that is equitable across the board.
CRGreathouse said:
What do I do? I certainl don't keep track of hit points per level, but I assume that there's a good mix of rolls and work accordingly. (There are formulae that can do this, you know...)
Such as? Are we going into Differential Equations, just to figure out a reasonable answer?
You could also create a chart for each character that says:
CON loss * level down to CON 10
x points CON 8 or 9
y points CON 6 or 7
etc.
But, what a pain for something that can be approximated so easily.