And where do you get that about INFUSE magic? Because I can't find anything that says one way or another. Just like I'd ask if INFUSE magic giving +1d6 STR or the Mighty enchantment on armor giving +1d6 STR wouldn't also increase your dice pool with melee weapons? Since that is a STR checkDefense is calculated by a dice pool consisting of "attribute, skill, and equipment" limited by regular dice pool limit.
If you have some exploit that just gives +1d6 to an END check, then no. It doesn't affect your defense. 'Cause defense is not an attribute check, it's a defense check. This is just like the INFUSE magic skill not affecting defense.
If you had some exploit that just added +1 to the END attribute itself (and I'm not aware of any exploit with a mechanic like that), then yes. I'd say it does affect your defense score.
DEFENSE is an attribute check. It just happens to be one we average instead of manual rolling each time.'Cause defense is not an attribute check, it's a defense check.
DEFENSE is an attribute check. It just happens to be one we average instead of manual rolling each time.
Vital Defense is an END check. Ranged Defence is an AGI check. etc.Okay, badly phrased on my end. Competing terms across a dozen different systems. But defense isn't an endurance check is more what I was getting at. So, a +1dX to ENDURANCE wouldn't affect DEFENSE just because the amount of ENDURANCE figures into DEFENSE.