I meant every. System doesn't matter. I only ever liked one, and I'm fairly certain I don't want to run that.If you, as a DM, hate every single established campaign setting that D&D has to offer, then I would say it's time to give Shadowrun, Cyberpunk or maybe even V:tM a shot.
The bottom line, as far as I can tell, is that homebrews are as diverse as the DMs running them. Some are extremely good. Others, not so much.
I meant every. System doesn't matter. I only ever liked one, and I'm fairly certain I don't want to run that.
Are you sure you can trust the same DM who runs a homebrew poorly to run a published in an okay manner?
From my perspective, homebrews tend to be horribly altered versions of D&D's core mythos (however nebulously defined that may be) that are defined more by what they remove from the game, than what they add to it. Besides, what's the point of homebrewing if you're not going to make something completely different?
I think that's because those people keep getting advice that says "Don't make something too different or people won't be able to understand it at first glance and terrible things will happen to your game". At least, that's what I keep seeing. It's the problem I keep running across trying to decide what setting I want to make. That's actually a lot of the problem I see in published settings: they are way too similar to the fantasy core and thus have all the problems I was already trying to avoid.From my perspective, homebrews tend to be horribly altered versions of D&D's core mythos (however nebulously defined that may be) that are defined more by what they remove from the game, than what they add to it. Besides, what's the point of homebrewing if you're not going to make something completely different?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.