Dr_Ruminahui
First Post
Short answer?
No.
I've actually seen a PC go, "I want a save. There's no way I'm being pushed in this direction unless there's a hidden pit trap. I want a save!"
LOL - indeed.
As an added note, its kind of funny that a space that might do D4 damage is considered hazarouds and gives you a save to avoid going there, but being pushed into a spot where you would be flanked by 6 rogues all with combat advantage is not and does not allow a save.

And adding to my list of potentially hazardous terrain, do you get a save if you think the terrain but it is not? For example, if being pushed into an illusionary fire?
I suppose that one way of resolve it is to allow players a save whenever they are involuntarily moved, but I somehow suspect that it would impact them having fun if you were to allow monsters to do the same - its not much fun to have a combo fail because the target decides to fall down, especially if it was a challenge to hit it in the first place. On the other hand, it doesn't make much sense to allow the players to have core (as in non-ability/power/feature) tactical options that the monsters do not...
Dr. Ruminahui - shrink with a spear
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