BranWheatKillah
First Post
I've recently started up a Pathfinder game for my friends and was presented with an interesting character concept I hadn't encountered before in my previous 3.0/3.5 experience.
One of my players made a character with a focus on the trip ability and has since begun using it every opportunity he can. It definitely caught me by surprise and trivialized a few of the encounters I had presented them with, but I took it in stride as a learning experience.
This brings me to a few questions.
1. When making an attack of opportunity, can you use trip?
2. When using cleave can you use trip for either or both attacks?
I read through the section of the Pathfinder guide on AoO's and combat maneuvers and by the rules, it appears to be legitimate. I know as the DM I can overrule anything I don't feel that works well with the game, but I don't want to force my player to change an entire character concept either - whether or not it's skewed toward a cheesier play style.
3. What can I do to make combat challenging while working around the trip ability?
I know it would make sense to occasionally have a NPC with an exceptionally high CMD or an ability that allows them to immediately get back to their feet, and I could also use monsters that have no discernible legs or have multiple sets of legs, but I want to approach the situation in a manner that isn't just me attempting to thwart his character's abilities, as I feel that's basically the same as telling him he can't do it in the first place.
So, with all that said, any answers and advice? Thanks.
One of my players made a character with a focus on the trip ability and has since begun using it every opportunity he can. It definitely caught me by surprise and trivialized a few of the encounters I had presented them with, but I took it in stride as a learning experience.
This brings me to a few questions.
1. When making an attack of opportunity, can you use trip?
2. When using cleave can you use trip for either or both attacks?
I read through the section of the Pathfinder guide on AoO's and combat maneuvers and by the rules, it appears to be legitimate. I know as the DM I can overrule anything I don't feel that works well with the game, but I don't want to force my player to change an entire character concept either - whether or not it's skewed toward a cheesier play style.
3. What can I do to make combat challenging while working around the trip ability?
I know it would make sense to occasionally have a NPC with an exceptionally high CMD or an ability that allows them to immediately get back to their feet, and I could also use monsters that have no discernible legs or have multiple sets of legs, but I want to approach the situation in a manner that isn't just me attempting to thwart his character's abilities, as I feel that's basically the same as telling him he can't do it in the first place.
So, with all that said, any answers and advice? Thanks.