Shaun Palmer
Explorer
A few questions on Abjure & Inflict spells.
The rules for Inflict say...
... can also cause the following conditions: Blind, Deaf, Fatigued, Pain, Poisoned, Sick
... You inflict one of the allowed conditions (listed above)... The secret needed for the spell depends on the associated element (see the Elements by Attribute table, above).
But no elements are listed for the conditions.
In the blurb for Abjure it states
... can create a spell that limits the movements of creatures into or out of an area...
As there are no binding options is this a mistake, or is it just refer to using abjuration to fill an area and "bottle in" a creature?
In Abjure Hedging.
... subject to a MAG vs. Mental Defense attack; if it succeeds, the hedged creature cannot enter the protected area for one minute. Every minute it can make one attempt; if the creature fails, it is stuck outside for at least the next minute...
Does this mean the attack is rerolled or a MENTAL DEFENSE Pool should be rolled?
The rules for Inflict say...
... can also cause the following conditions: Blind, Deaf, Fatigued, Pain, Poisoned, Sick
... You inflict one of the allowed conditions (listed above)... The secret needed for the spell depends on the associated element (see the Elements by Attribute table, above).
But no elements are listed for the conditions.
In the blurb for Abjure it states
... can create a spell that limits the movements of creatures into or out of an area...
As there are no binding options is this a mistake, or is it just refer to using abjuration to fill an area and "bottle in" a creature?
In Abjure Hedging.
... subject to a MAG vs. Mental Defense attack; if it succeeds, the hedged creature cannot enter the protected area for one minute. Every minute it can make one attempt; if the creature fails, it is stuck outside for at least the next minute...
Does this mean the attack is rerolled or a MENTAL DEFENSE Pool should be rolled?