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WOIN Questions about Abjure & Inflict spells

Shaun Palmer

Explorer
A few questions on Abjure & Inflict spells.

The rules for Inflict say...
... can also cause the following conditions: Blind, Deaf, Fatigued, Pain, Poisoned, Sick
... You inflict one of the allowed conditions (listed above)... The secret needed for the spell depends on the associated element (see the Elements by Attribute table, above).

But no elements are listed for the conditions.

In the blurb for Abjure it states
... can create a spell that limits the movements of creatures into or out of an area...
As there are no binding options is this a mistake, or is it just refer to using abjuration to fill an area and "bottle in" a creature?

In Abjure Hedging.
... subject to a MAG vs. Mental Defense attack; if it succeeds, the hedged creature cannot enter the protected area for one minute. Every minute it can make one attempt; if the creature fails, it is stuck outside for at least the next minute...
Does this mean the attack is rerolled or a MENTAL DEFENSE Pool should be rolled?
 

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MacD

Just a tourist passing your way...
A few questions on Abjure & Inflict spells.

The rules for Inflict say...
... can also cause the following conditions: Blind, Deaf, Fatigued, Pain, Poisoned, Sick
... You inflict one of the allowed conditions (listed above)... The secret needed for the spell depends on the associated element (see the Elements by Attribute table, above).

But no elements are listed for the conditions.
DISCLAIMER - for time management reasons I´ll answer one question after another, as I get time to do it ;-)

The problem in your first question seems to result from converting status rules from 1.1 to 1.2; in 1.1, the parts in () reads
"see the Elements by Attribute table, above, and the Status Tracks table in Fantasy Core";
the status tracks submits attributes for each condition, which can be converted into the proper element by the table "elements by attribute".

Blind - INT -> Air
Deaf - INT -> Air
Fatigued - ALL -> ALL
Pain - END -> Earth
Poisoned - introduced in 1.2, I´d say END -> Earth
Sick - ALL -> ALL


I´d houserule both ALL attributes as END , but that´s up to the DM.

So long ;-)
 

MacD

Just a tourist passing your way...
In Abjure Hedging.
... subject to a MAG vs. Mental Defense attack; if it succeeds, the hedged creature cannot enter the protected area for one minute. Every minute it can make one attempt; if the creature fails, it is stuck outside for at least the next minute...
Does this mean the attack is rerolled or a MENTAL DEFENSE Pool should be rolled?
As there are no Defense rolls so far, I think it should be a new attack;
other game systems would call for a saving throw or something like that.

Some of my players had a hard time to accept there are no saving throws; you could handle it as opposing tests, but why? It´s faster and easier that way.

So long ;-)
 

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