Questions about the Tinker class
I appreciate your willingness to help out, Mike...
1) The description for the Artificial Minions class ability mentions that the Tinker must use Craft(blacksmith) or a similar skill. What is the Craft DC required to make mechanical minions?
2) The description for the Artificial Minions class ability states that, "All servitors know a few basic tricks that allow them to function normally." Then it goes on to describe attacking, and coming when called, and mentions accepting a rider if appropriate to the minion shape. Are these "free" in that they do not count against the minion's limit of one trick/Tinker level?
3) The whole idea of using the Handle Animal skill for guidelines when "training" a mechanical minion without actually using the Handle Animal skill is confusing to me. Can you please specify exactly what from the skill description a Tinker is intended to use when "training" a minion?
It is even more confusing when dealing with the humanoid minions of low HD. They also reference using the Handle Animal skill; however, there is certainly nothing in the skill description for doing things like teaching a 2HD Mechanical Rogue to pick someone's pocket.
4) Can Mechanical Vermin be upgraded per the mechanical animals rules?
5) Missing spells (Bedazzle Construct, Confuse Construct, Construct Growth, Protection from Constructs, Dispel Constructs) referenced in the Tinker Spell List
6) Missing items ("Flying machines, motorized wagons and other wonders") referenced in the Invention class ability description
7) Missing Feats ("new item creation and invention feats") referenced in the Bonus Feats class ability description
8) Restore Construct is listed as Tnk7 in the spell description, but is on the Tinker's spell list as a level 3 spell. I assume it is a 7th level spell?
Thanks,
Jason