Some answers from Mike
Mike sent me an email a day or two ago when ENWorld was downish with a few of the answers I was looking for. Perhaps he'll have time to look at the others soon...
Jason
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New Tinker Spells Errata
These notes cover the spell list on page 107 of MAGIC. New spells not mentioned below are used as listed on 108 - 109. To create this errata, I went through the list of spells on 107 and matched them to new spells on 108 - 109 or created new spells. The list on 107 is in error and was not revised to match the spells given on 108 - 109 or the spell list in the back of the book.
Level 0
* Mend Construct: As listed on p. 108.
Level 1
* Disrupt Construct: As listed on p. 108; this should be a level 2 spell. Alternatively, treat it as a level 1 spell that duplicates ray of
enfeeblement but works only on constructs.
* Imbue With Artificial Intelligence: As listed on p. 108.
* Patch Construct: As listed on p. 108.
Level 2
* Bedazzle Construct: As Tasha's hideous laughter, but applies only to construct. The construct doesn't actually laugh; instead, it freezes in place as the magic that drives it is disrupted.
* Repair Construct: As listed on p. 109.
Level 3
* Charm Construct: As listed on p. 108.
* Restore Construct: Replace with heal construct as listed on p. 108.
Level 4
* Rebuild Construct: As listed on p. 108.
Level 5
* Confuse Construct: As confusion, but applies to constructs only.
Level 6
* Dominate Construct: As listed on p. 108, this should be a level 5 spell.
Level 7
* Construct Growth: As animal growth, but affects constructs only.
Level 8
* Protection from Constructs: Creates a 30 foot emanation that constructs cannot enter.
Level 9
* Dispel Construct: One construct is destroyed, no save.
As for the rest of the spells on 108 to 109, simply insert those into the spell list on 107 at their appropriate level.
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