Col_Pladoh said:Just got this URL on a review of GAXMOOR.
The comments about role-playing vs. Roll-playing amuse me, as both ignore the really operative word, "plat." Play is something that amuses one, fo hack or yak, no matter. Also the complaint about not sufficient treasure was particularly interesting, as all the players whined about that. As in the same breath, virtually, the reviewer also mentions rapid level rise (from the combat), why the need for treasure?
Anyway, here's the URL:
http://www.gamingreport.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=210
Ciao,
Gary
Interesting read, thanks. Re hack'n'slash, personally I find it a lot easier to inject roleplaying into a good hack'n'slash framework than vice versa - as long as it's not a totally mindless zoo-dungeon (like the Bloodstone series) and has some reason to hang together, I'm happy. You never know which hobgoblin or troll the PCs will decide to talk to instead of butcher.
And the political-infighting setup of Gaxmoor is a particularly easy one to use for roleplay, with so many factions there's a very good chance the PCs will end up deciding to join one group against the others.
Re the lack of treasure - music to my ears! I run a low-ish magic game so this is ideal.
One point the reviewer doesn't mention is that it may be really too tough for 1st level PCs (unless played by EGG, say). The introductory encounters are all around EL 5-7. While skillful diehards of 25 years' gaming experience may be able to survive these initial encounters with 1st level PCs, I aim to start the adventure with PCs around 5th to 6th level.
Re Tolkien - although his overall influence on 1st ed AD&D seems probably no stronger than Leiber or Moorcock or Vance, it is strongest right at the start, with character generation - elf, half-elf, dwarf, half-orc and halfling. Because the character races are straight out of Tolkien, and highly reminiscent of Fellowship of the Ring, people tend to see it as a Tolkien-based game.