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Questions about Mace of Odo.

tburdett

Explorer
I was looking at the spell 'Mace of Odo' from the Magic of Faerun book and have a few questions.

Do you add your strength modifier or other modifiers (sneak attack, etc) to the damage that you do with the mace?

How do you determine the critical threat range and multiplier, or do these even apply?

Do Wpn Focus and Wpn Spec work when using the 'Mace of Odo'?

The damage done by the 'Mace of Odo' is a force effect. This would affect ethereal in the same manner that a 'Magic Missile' does, correct?

The spell absorption effect seems incredibly powerful for such a low level spell. Are there really no limitations other than those listed?

I'm thinking about creating an item (maybe a ring) that would carry this spell for dealing with those ethereal monster moments.

Thanks for any and all responses.
 

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I've used this spell fairly often so I'll tell you how we play it. First, it's a spell [Force] effect that just happens to be shaped like a mace. It's not really a mace, so you don't add strength, or Weapon Focus, etc.. You do roll to hit, so it can crit. By default, this would be a 20/x2 critical. As a [Force] effect, the mace will indeed affect ethereal opponents. And, as far as I know, the spell absorbtion works just like it says. Honestly though, I've never had that come up (I usually cast it, and then smack someone with it right away).

Some other things to keep in mind:

1) It has a Full Round casting time. So you start it on your turn and it comes into being right before your next turn (like a summoning spell). If hasted, you can finish the casting in one round. As a touch spell, you may be entitled to a "free" swing when the spell completes (but I'm not certain on that one).

2) It's a lot like a touch spell - which means you can take multiple swings if you miss the first time, but you also can't cast any other spells without losing the Mace.

Overall, it's a great spell. Slightly overpowered (like all of the Forgotten Realms propoganda), but fun.
 


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