Ricochet
Explorer
Having read and re-read the combat chapter in the PHB, I am left confused as to what happens if something interrupts a move using a move action.
Example:
A character with movement 6 want to move in and attack an Ettin 3 squares away. He declares that he will use his move action to move to the Ettin and attack it. Now the Ettin gets an OA because of reach. Assuming the attack hits, its special ability is, that is pushes the target one square back!
Will this result in
A) The character is assumed to still be in his "move action" despite whatever interrupted it. He has only moved 2 squares, and can just walk right back up to the Ettin using his remaining "square allotment".
B) The character had called his move, which was within his movement range, and has been interrupted. The move action is spent. He can chose to use his standard action to move up to the Ettin once more.
As a GM, and from a mechanics standpoint (as well as for excitement!) I would go with B, but is that the intention? If it is A, it makes push-back-defenses like the Ettin's somewhat useless unless the character is exactly in range, and thus can't re-run up to it after the push. This seems very weak and, well, not too challenging then.
So.. Anyone know how we are -supposed- to play this? I will probably play it like B regardless, but I'd love to be right about it as well.
Example:
A character with movement 6 want to move in and attack an Ettin 3 squares away. He declares that he will use his move action to move to the Ettin and attack it. Now the Ettin gets an OA because of reach. Assuming the attack hits, its special ability is, that is pushes the target one square back!
Will this result in
A) The character is assumed to still be in his "move action" despite whatever interrupted it. He has only moved 2 squares, and can just walk right back up to the Ettin using his remaining "square allotment".
B) The character had called his move, which was within his movement range, and has been interrupted. The move action is spent. He can chose to use his standard action to move up to the Ettin once more.
As a GM, and from a mechanics standpoint (as well as for excitement!) I would go with B, but is that the intention? If it is A, it makes push-back-defenses like the Ettin's somewhat useless unless the character is exactly in range, and thus can't re-run up to it after the push. This seems very weak and, well, not too challenging then.
So.. Anyone know how we are -supposed- to play this? I will probably play it like B regardless, but I'd love to be right about it as well.
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