Questions about/Problems with PHB II

Ok, so Elusive/Counter/Overpowering attack can't be used with each other, or with combat expertise because they are all used AS a full round action, not WITH a full round action. But how about with Whirlwind Attack?

WHIRLWIND ATTACK [GENERAL]
Benefit: WHEN you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach.

The way this is worded, it seems that Whirlwind ATtack is used WITH a fullround action, not AS one. So does this mean you can use Whirlwind attack with, say, Overpowering Attack and make one attack against everyone within reach and deal double your normal damage?

Also, can a dervish use his Dervish Dance with any of these 3 fighter abilities?
 

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Balord said:
Ok, so Elusive/Counter/Overpowering attack can't be used with each other, or with combat expertise because they are all used AS a full round action, not WITH a full round action. But how about with Whirlwind Attack?
Unfortunately, no. That would be like saying you can Charge and Whirlwind Attack as both are Full-Round actions (similar to the desire for many archers to combine Shot on the Run with Manyshot).
 


Not quite, Whirlwind Attack uses a 'full attack action', which is a full round action.

If they were to redo table 8-2: Actions in Combat in the PHB, the sub-table 'Full-Round Action' would have separate listings for Elusive/Counter/Overpowering Attack as it does for all those other actions.
 

Both submitted as potential errata:

#1 The Duskblade is not proficient with Simple weapons, but gets all Martial weapons

#2 Among the new feats is Sacred Healing. There is already a Sacred Healing feat in Complete Divine. This one works very differently, but is not specified as a replacement for the other.
 

Affiliations vs. Organizations

Affiliations vs. Organizations

Organizations were introduced in the DMG II. The descriptions provided rules for advancement within the organization, and feats specifically designed for these rules (Favored in Guild).

In Power of Faerun, the Organization rules were used as the basis for some of the political role-playing rules.

In the Players Handbook II, we have Affiliations. These also present a rules system for political maneuvering by organizations (note the small "o") of various sizes. However, there is no mention of how the Organizations rules interact (if at all) with them.

Is it my imagination, or does it seem like WotC has produced two incompatible sets of rules for the same thing almost "simultaneously" (as their production schedule goes)?
 


Marshall said:
Huh!?!? You're concept of 'very strong' is a little wonky. +2 AC/lost iterative is piddly.
Two Full BaB attacks in place of the interitive attacks sounds darn good to me. Having to be attacked is hardly a limitation in D&D and this lets the foes come to you. A situation where you normally lose any extra attacks you had coming. It is nearly a free readied attack.

+20/+15/+10 or +20 & +20 to be taken later when a foe gets to you.

Prep the counter attack and smack an adjacent for with a good AC since your iterative attatcks were not likly to hit. Unless the foe forfits their chance to attack and withdraws, you'll still likely get an AoO. If the foe does attack, it looks like you attack resolves before the foe's.
 


And has anyonce Seen the Beserker Strenght work in play? It sounds kind suicidal.

Having to be under 5 x barbarian level in HP to get the bonuses sounds like it would encourage risky/suicidal play more than the usuall for a barbarian.

No heal Thog! Me get weaker!
 

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