Questions about Time Lords, High Lords, and other stuff

The thing is, I don't actually want any answers. I've already answered those questions myself (and in an effort to blunt the power curve at that level, and running so many houserules that his answers have a chance of being incompatible with my setting anyway). I would have ignored his post entirely had he not opened with the, quite frankly insulting, claim that the IH is 'wonderfully balanced'. If he won't even admit when he's wrong, I see no reason to be polite to him.

You agreed to be polite when you opened your ENWorld account. It's right in the terms of service that you clicked 'I Agree' to.

I'm not a mod, but I think keeping things civil here is a goal worth striving for. I don't see how someone claiming a product is balanced insults anyone; he was trying to be helpful. Insulting him for his efforts doesn't establish that he's a jerk, it just encourages others not to engage with you.

Say what you want; all I'm saying is that if you want to have good conversations here, especially with the guys who create our hobby, it helps if your half of the conversation is pleasant too.
 

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The thing is, I don't actually want any answers.

If you don't want answers, why did you bother to post 7 questions with no answers provided? If you wanted to post your opinions, you were free to.

dictionary said:
ques·tion (kw
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n)
n. 1. a. An expression of inquiry that invites or calls for a reply.
 


Anyways, The Immortals Handbook got my attention, and I started reading up on it, but I got some curious thoughts I didn't see covered. So without further ado, here are my questions on Time Lords:

1.) Can a Time Lord have a cohort? (Because they are so "High Up" that might not be able to.) And if they can have one, would it automatically get Divine Ranks? If so, how many?

2.) Do Time Lords always have to fight eachother on sight? (This may come off as pretentious, but I assure you I'm not joking. when you get that strong, paranoia could seep in XD)

3.) (this next one gets kinda offensive, so please bear with me) Can a Time Lord have offspring? The reason I ask is maybe being so old or powerful could remove "cellular make up" and a whole bunch of other technecalities.

Also, if a Time Lord *can* have offspring, would it automatically be an abomination? (I read Infernals were offspring of deities with fiends. But Time Lords are way more powerful.)

Kinda makes me wonder what would it be like if he had a kid with an Astral Deva or Nymph instead. Would their be a diffrence?

.
Originally Posted by Dictionary
rhetorical |rəˈtôrikəl|
adjective
(of a question) asked in order to produce an effect or to make a statement rather than to elicit information.

..


I assume even you can see that your original questions did not appear rhetorical. They address factual rules questions and do not produce an effect or make a statement. You even "assure [us you're] not joking" and, in one instance, provide the "reason [you] ask."

Here is a rhetorical question: "Why do I even bother to respond to these inane posts?" See the difference?
 

Another things that would be helpful for all of us to remember is that when the original poster starts a thread, most of the time the poster does not intend for it to degrade into unhelpful wars between people. Tangent conversations seem to be inevitable, but a rhetorical response is not helpful to the OP, nor is hostility.

We tend to quickly lose sight of who's thread we've been invited into. If one is looking for a debate, perhaps one should start a seperate thread.

[MENTION=6687889]TrueSpade[/MENTION], I do want to thank you, while I do not have information to answer your questions, you starting this thread and some of the responses have compelled me to want to look into this book.
 

I assume even you can see that your original questions did not appear rhetorical. They address factual rules questions and do not produce an effect or make a statement. You even "assure [us you're] not joking" and, in one instance, provide the "reason [you] ask."

Here is a rhetorical question: "Why do I even bother to respond to these inane posts?" See the difference?

Um...

What.

I'm not TrueSpade. I'm Buugipopuu. We're two different people. It even says so in the posts you quoted. Our writing styles aren't even similar. Yet this seems to imply that you think we're the same person. I have no idea how you think that I said the things you quoted. For all the talk of rudeness in this thread, apparently remembering someone's name isn't common courtesy any more.
 

Um...

What.

I'm not TrueSpade. I'm Buugipopuu. We're two different people. It even says so in the posts you quoted. Our writing styles aren't even similar. Yet this seems to imply that you think we're the same person. I have no idea how you think that I said the things you quoted. For all the talk of rudeness in this thread, apparently remembering someone's name isn't common courtesy any more.

Well, it was an interesting argument while it lasted...
 

I lost internet connection for a majority of yesterday, and I see some thing here got kinda messy. But anyway, I want to thank UpperKrust for taking the time out and answering my questions.

And no, I am not Buugipopuu. As I look through what I missed out, I can see why you would think that.

I also have to admit, its really easy to take advantage of all the things the immortals handbook has to offer, most games will seem that way to you if you look for them. Even the original had its flaws. My group and I mostly play this for fun though.

Glad to see the thread was kept civil for the most part. :D
 

The thing is, I don't actually want any answers. I've already answered those questions myself (and in an effort to blunt the power curve at that level, and running so many houserules that his answers have a chance of being incompatible with my setting anyway). I would have ignored his post entirely had he not opened with the, quite frankly insulting, claim that the IH is 'wonderfully balanced'. If he won't even admit when he's wrong, I see no reason to be polite to him.
Admin here. Thing is, people disagree with one another all the time, and that's a fine thing. You still need to be polite to them. I don't care if you agree with someone else or not, I still expect that you'll discuss it with them without being a jerk or deliberately baiting them. That's the way things work here. Please drop me a note if this is in any way unclear.

That's especially true right now. We had a real problem when 4e was announced because we strayed towards tolerating edition wars and troll posts. We're not planning on letting that happen again now that 5e is announced, because it makes for a site that is less fun for everyone. Please post accordingly.
 

Hello again Buugipopuu! :)

Buugipopuu said:
Ahahahahahahah. You make funny joke. It good. I laugh. Level 100 is already good enough to gain Shapechange, which is better than any other Divine ability. Miles better. By level 100 you can turn into an Astral Hydra...

Actually Shapechange has a limit of 50 Hit Dice and the Astral Hydra has 115 Hit Dice...plus Shapechange is negated within Anti-magic.

and get a breath weapon that puts every actual damage dealing [Breath] effect to shame, and for fewer DvAs with a shorter cooldown time. Divine Breath x2 gets you 30d3 every 1d4 rounds. Polymorph + Shapechange gets you 8x40d12 every 1d2 rounds. I wonder which one's better.

Actually the Astral Hydra gets each head to breath every 1d4 rounds, not 1d2. As regards the various [Effect] abilities, they may be slightly weaker but they are far more flexible AND remember that multiple uses stack.

And you get Panversal, which is a Transcendental ability, and a bunch of other abilities. Or you can turn into an Elder Quintessence Elemental, and at level 100, with a bunch of class features behind them will utterly annihilate everything even vaguely CR-appropriate. That the Elder Unelemental isn't even that good a form says a lot about how good Shapechange is. And Metamorph can be got at this level too, which makes everything even more insane.

For every uber-build you can create I am sure someone else could come up with a build to defeat that character.

Okay, so that's just one DvA, but then there's the portfolios, which are all over the place. Just try to claim that Entropy (with its 'vulnerability' that's actually advantageous in many cases, the best [Effect] ability, easily the best Quasi-Deity ability, because it affects created undead rather than just summons), isn't much better than most of the others, or that Healing doesn't suck. Its Demi-Deity ability doesn't even do anything unless you're playing with a limited number of pre-3.5 supplements, its weakness is horrendous (especially if you're using touch-range healing), and all of its abilities provide healing, which doesn't contribute to your effectiveness in battle, and is so easily obtained out of battle that the need for a healer seen at low levels disappears.

I'd be the first to admit that the Portfolios are the weakest aspect of the book, but from your above mini-rant you seem to be contradicting yourself...you say that the Entropy portfolio has the best [Effect] ability and best Quasi-deity ability, but overall it isn't much better than the others?

Did you stop to think for one moment that with over 40 portfolios each with 20 powers (yes thats 800+ abilities folks) that maybe, just maybe, every single power wouldn't necessarily be completely equal at every level?

I mean you have already waxed lyrical about Shapechange being the best spell in the game. Are you saying all 9th-level spells are not equal and WotC, with its dozens of designers and editors and hundreds, if not thousands of playtesters messed up and made Shapechange too powerful?

The Epic and Divine (and also the Cosmic, which is technically available sub level 100) Combat Expertise abilities make attack bonus granting abilities more effective at raising AC than anything that directly raises AC.

Parrying is a good way to defend.

All the [Effact] abilities that target things other than HP are miles better than the others, as the resource they target scales linearly with level, while hitpoints scale with the square of level, except Thieving, which deals so little damage as to be useless (and is generally useless as actual wealth acquired with money is pointless when everyone gets scaling artefacts).

Heres the thing though, in roleplaying not everyone wants "TEH UBER". Not every power has to be the best thing ever! Did you ever stop to consider that some people may want the Thieving [Effect] just to have fun with it?

I have abilities in there that let a Rogue steal the writing from a page or snatch the colour from the eyes of a Princess. Probably not as useful to the Rogue as upgrading your Sneak Attack, but maybe a player might see that and think, thats pretty cool. Instead of "Look at how L33T I am with my Supreme Sneak Attack!"

And those are just the most obvious things, and the ones that didn't use any non-core material or even touch on the balance of class features.

Basically, in a nutshell, your argument is that some powers can be better than other powers.

Apparently a lone designer (me) is culpable for not getting 1300 abilities perfectly balanced is a system that transcends Level 1000 play.

BUT, if WotC with dozens of staff and thousands of playtesters can't get about 300 abilities and spells balanced for play that only goes up to Level 20 then they get your seal of approval.

Oh, this is nothing like the kind of optimisation work that created Pun-Pun, the Hulking Hurler or the Wish and the Word. Those things require complex builds, multiple splatbooks (usually crossing edition and campaign setting boundaries in ways that were never intended) and generous interpretations of the rules to become broken.

The Hulking Hurler requires 1 splat book as I recall.

The IH is broken on its own. With just it, the Epic Bestiary, and the SRD.

You haven't proved anything is broken in the Immortals Handbook, you have just said that some powers and abilities are better than others.

Just like feats and spells in the PHB. Some are better than others.

Absolute perfect balance wasn't attained by WotC, I feel a tad hard done by being held to a higher standard than WotC...maybe I should be flattered by that. :)

Are there a few powers or combinations of powers in the Immortals Handbook that could be abused by power gamers - absolutely!

Usually just by taking single abilities. You can afford Nullification, Enlightened or Abrogate on an item at 72nd level (which is 'wonderfully balanced', you're keen to remind us), and once you've got it, nobody can do anything to stop you. In the case of the two cockblock abilities because they basically stop anyone from doing anything, and in the case of Enlightened, because it lets you bootstrap your way up to becoming a High Lord by casting progressively better Epic buffs to your Int until you can meet the DCs of the spells that grant divine templates.

Are you suggesting there is zero way any character with one of the above mentioned powers can be beaten? :)

But the real reason behind "DM Makes Something Up" being the default response is that so many abilities are poorly specified to the point where using them goes beyond Rule Zero and into the territory of There Were No Rules So We Had To Invent Some. What does the Morale penalty of Disheartening Dodge apply to? How is 'place of worship' defined in Theopea? What do you have to do to be considered 'hunting' a creature with Telelocation? What does Spell Shot actually do? What does Self Mastery actually let you do? Do the template-granting DvAs increase ECL? Does Moonstruck do so (it gives actual extra HD, after all), how do the Legendary [Creature] abilities interact with bonus HD from class features, dragon age categories, and non-animal creatures? Do High Handed and other Improved Unarmed Strike abilities only function with natural weapons, even though it doesn't say this? What's your effective druid level for Dragon Companion, and is the HD limit before or after bonus hit dice? What does "You cannot change the anyfeat while you have a previous use of the anyfeat in effect." actually mean? Does Sideways Stealing provide any mechanical benefit at all? Do the armour mastery feats affect anything other than armour check penalties (by RAW they don't)? And that's not even going into Portfolio abilities, which are often even more poorly specified and subtly different from other identically named abilities, or combinations of abilities, or Cosmic abilities and above. And this didn't require dozens of designers pulling full-time work like you claim, most of those things become obvious if you actually try to use them under any normal circumstances, because the ability, as written, does not actually provide the Dungeon Master with enough information to use it in a game.

Answer me this, has any WotC book ever needed errata?
 
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