Questions about Time Lords, High Lords, and other stuff

No, he said it was "wonderfully balanced", and then back pedalled to use a definition of "wonderful" that doesn't actually exist.

Much like your citation of his saying it was "perfect" didn't exist? You shouldn't say that someone else's assertions don't hold up when yours don't.

No, no he didn't. At best, the IH is salvageable. I know, because I've DMed games using it. Without a DM being very heavy handed with restrictions on people's builds, it's almost impossible to get four players making characters that can adventure with each other. This is an effect I've actually observed, you can't claim it doesn't exist.

You're again making the fatal (for your argument) mistake that someone your experience is some sort of truism. It's not. I've actually observed the play reports of other people in U_K's forums saying that you're wrong (because you are). It is not "almost impossible to get four players making characters that can adventure with each other" without a heavy handed DM; it was almost impossible for your players.

You don't speak for everyone, or even anyone. Stop pretending you're revealing some sort of greater truth.

So, what experience do you have playing with the IH that makes you think your opinion is worth more? How many games? At what levels and with how many players?

You once again fail to realize that just because you experienced something doesn't make it universal. It's just how it was for your group; you really need to learn that that's not indicative of anything except how it was for your group.

Come back when you've conducted an objective sampling of everybody and then you'll be able to talk about facts, rather than your opinion.

Go and look in the other IH thread on this forum. Just by implementing those houserules you improve on the IH considerably.

You say this, and yet...

I have no interest in reading the entire forum looking for evidence that you allege exists.

This is exceptionally hypocritical considering that you were just referring me to other threads.

Please link to posts from people who claim that they've played a game using the IH with no house rules that ended with all players being approximately equal in power.

I think before that, you should read the links I provided previously in that there's no such thing as "equal power," and that "balance" is a meaningless term.

I've played both vanilla 3.5 and IH games. There were far more broken builds in the latter than the former. If you have evidence to the contrary, please post it.

There's no need for evidence to the contrary, because you haven't presented any evidence of anything save for that your group makes broken builds. Problem players, not a problem game.

You see, you actively have to try to break 3.5 with things like Pun-Pun. If you tell two people to make non-casting characters for a core 3.5 game and they don't communicate with each other, chances are they'll arrive at the table with roughly equivalent characters.

This is an assertion that's not only nothing more than your opinion, it's also impossible to prove true, since you can't even define "roughly equivalent."

Do the same with the IH and chances are one character will be on such a different level to the other that he may as well be a 1st level commoner for all he's going to accomplish. The IH is sufficiently unstable that players will probably break it without even trying.

See above. All you're saying is "I broke it so it's bad," rather than admitting that just because you broke something doesn't mean that it's inherently breakable.

And bad characters are an absolute standard.

Wow. This is so wrong it's staggering to behold. You can't identify anything in an RPG that's an "absolute standard" for anything else. The fact that you don't realize that is more evidence that you don't know the difference between your personal experience and everyone else's.

I've seen people come up with primary melee characters who can't hit their own AC, or battlefield control casters whose save DCs are utterly inadequate to even challenge monsters of their level, let alone NPCs.

If you're talking about sub-epic material, then I've seen that too. It doesn't prove that 3.5 is broken, since other people have played 3.5 just fine. Ergo, your argument is invalid.

Characters that rely on energy damage, sneak attack or illusions but have no methods of penetrating the omnipresent immunities to said abilities. Making an entirely useless character is a likely outcome of a person making a character with the IH rules for the first time.

See above; you're incapable of determining what's "likely" for everyone else.

I paid money for a product he never finished. He does owe me something.

Wrong. He released a product that could conceivably be better; that doesn't make it unfinished. This is like saying that WotC owes you money because 3.0 was unfinished compared to 3.5. It's unforgivably arrogant, and flat-out wrong.

You are owed nothing; not even an answer to your questions. You should be thankful for the fact that he does answer them (and with much more respect than you deserve, based on your conduct here).

I'd say that a book with placeholder art, abilities that don't do anything, abilities that refers to templates that haven't been written up due to being in cancelled products, and was originally going to contain the statistics of various characters and monsters which were shifted into another product, which was subsequently cancelled is unfinished.

You're wrong. Again.

Just because it refers to material in another book doesn't make it unfinished. WotC does that all the time with their books. Just because material was cut from a book before its release doesn't make it unfinished; that happens with a significant number of all books. Just because the art isn't all there doesn't make the book unfinished; it just means that you got all the art that was available at the time.

Quite simply, your entire argument boils down to "I don't like it." The fact that you think that if you keep saying that over and over, you'll actually somehow make that anything other than your opinion, is sad. That you think that somehow you're owed something to quiet your tantrum is foolish.
 

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Ok, while I don't think the Immortals Handbook is that good, I don't think it's bad enough to warrant this amount of attention.
 

Hey Buugipopuu! :)

If you list everything (you have found) 'broken' in Ascension I'll update it and release the new version. Can't say fairer than that.

However, by 'list' I mean an actual list.

Like...

1. Shapechange: Problem is...etc.
2. Entropy Portfolio: Problem is...etc.

I have looked at the wall of text in some of your paragraphs below and it really just looks a quagmire.

That would be what is termed a 'proofreading service'. I should be charging you for that. If I compiled all the problems into a big list, then I've done all the work for you.

I think that, while numerically fairly weak, its the abuse of Shapechange thats really the problem here.

Abuse? How is using shapechange to turn into a powerful monster 'abuse'? That's the only use for shapechange. What's a non-abusive use of that ability?

Sorry I thought that it was common sense you had to actually encounter a monster before you could shapechange into one. How did you imagine a wizard (or character with shapechange) knew what to shapechange into?

Because he has max ranks in every knowledge skill and superhuman intelligence? Any anyway, you can't go around assuming limitations just because you think it's common sense. That's not what rules are for. That's "DM Makes Something Up".

Up to Level 100 individual powers and abilities are about as balanced as the core rules or epic level handbook (allowing for greater potential min-maxing of course).

Which is not very well balanced. Ergo the IH is not very well balanced. Something you have yet to admit.

Actually I just looked over Ascension and on the Divine Ability table it lists Shapechange as requiring Wildshape 5/day. Thus it should only be available to Druids. Unfortunately, in the entry for that Divine Ability the wildshape thing is not mentioned under the Prerequistes.

Text overrules tables. Not my fault the IH needs a lot of copy-editing.

I disagree. I don't think the monsters (and lets be honest we are talking about my Epic Bestiary here) are designed in the power gamer tradition. They are given a flat Challenge Rating so that typical campaigns will base their threat level on that.


No, I'm saying that if you take only combat feats you'll be better in combat than someone who has taken skill feats and so forth.

But I'd rather not force people into becoming power gamers.

I'd believe you if about 95% of the feats you made were't intended to be used primarily in combat. For someone who claims to care about roleplaying, and insults "roll players", you're not doing much to support the former.

So one combination of four different powers is better than another combination of four different powers. If I choose 4 random feats from the PHB will they be as useful as someone choosing 4 combat feats from the PHB? No, of course not.

And here we're getting to the crux of the problem. If you build characters by selecting feats at random from the PHB, it's no wonder you think anyone who's not incompetent is a 'power gamer'. It's not some super-arcane ability combination were talking about here. It's Combat Expertise and Dodge, and improved versions thereof. One feat chain versus another. I'd hate to be in a game DMed by you. "Oh no, sorry, not going to let that through. You took Improved Critical while wielding a Scimitar, that's obviously Power Gaming. You should only take Improved Critical with weapons that already have poor threat ranges."

So in your opinion, every feat, divine ability and so on MUST give a combat advantage or its worthless? Can we not have feats or abilities that are just for fun? That just let you do some cool roleplaying stuff?

Did you even read what I just wrote? I just said that Thieving [Effect] doesn't even have roleplaying applications. Anything you'd want to steal with it is too expensive. You can only steal cheap crap, which is only cool if you're roleplaying a petty kleptomaniac. And really, things with no combat utility but roleplaying applications are better off being made Epic uses of skills or skill tricks. That way people can take them without having to worry about whether or not they're sabotaging their combat effectiveness.

First fight against who? Not the monsters for one thing. Maybe the first fight on min-maxed versus boards.

Because the rest of the party built characters that weren't awful, the monsters will necessarily be more powerful in order to challenge them. That is why keeping a balance of power in the party is important. I made an encounter with a dragon once. Its breath weapon did about half the HP of an average character in my players' party, which is to be expected, as few dragons will survive to breathe a second time. When I actually ran the encounter, another player had joined the game and didn't submit his character sheet until late. He made his save against it, but got killed anyway. First combat. Dead. Spent the rest of the session sitting out waiting to rejuvenate.

Exactly, some feats and abilities and spells DON'T NEED TO BE USEFUL IN COMBAT! :D

Except that that ability isn't useful out of combat either. What does stealing a two dimensional quality even do? Ooh, you can steal the stripes of a tiger so that it will be slightly less evolutionarily well adapted and have a few percent higher chance of being unable to catch prey. Or make a princess fractionally less attractive to people who prefer particular eye colours. This is hardly world-changing epic stuff. And it's Epic Skill material anyway.

Why should the Immortals Handbook be judged by higher standards than the core rules? As I said before, I'm flattered by it, but it seems a bit out of place.

Because you're making claims that it's well balanced. Which you should not be. And no, I'm not judging it by a higher standard, as if I were, I'd have a lot more to say about spelling, punctuation and procrastination.

I get the impression that the last thing you are concerned about is overshadowing 'underpowered members of the party'.

That would be true, because as a DM, I'm not a member of the party. I never build PCs. And what I am concerned about is my players overshadowing other players. And the only way to fix that is to tell them that what the rules say they can do, they can't. "DM Makes Something Up". I also have to be concerned with not accidentally making NPCs too strong or weak for their roles, which again is confounded by the fact that you can make a character to a theme and then find that even though it technically has the ECL you wanted, it'd utterly destroy the party or barely be a speed bump.

Simply because I don't wear the power-gamer tinted glasses that you do. There is game balance and then there is power-game balance. I'm only going for game balance.

Well then, "only going for" game balance isn't wonderful.

...but fun.

If you think stealing pocket change from thousands of commoners is fun, then just let your players do it anyway. If an ability has no mechanical effect, then it should have no cost either.

Sweatborn means you don't have to run around pregnant for 9 months.

No, that's Egg Born. Sweat Born gives very little over it for six times the cost.

Surely this is useful when you get attacked by mobs of weaker creatures? I mean I understand its not much use against beings more powerful than your character, but it is still useful.

Why spend DvAs on destroying mobs of weaker creatures? You can scatter them all with the fear aura you're given for free. And if they're immune to fear, then you can probably still ignore them, since they're not capable of damaging you past your DR. If you really need to kill them, say there are some civvies you need to protect, just Anyfeat some AoE.

Heavenly body is an AC bonus, Weapon Depreciation gives an AC bonus (effectively) AND reduces enemy damage.

An AC bonus that works less than one third of the time. 1-16 damage loss per hit isn't worth mentioning.

It is a bit vague, apologies for that. Its meant to let you stack spells on top of arrows (or any missile weapons). So for instance you could shoot an arrow and it will explode like a fireball etc.

Even that's insufficient to specify the ability. What kinds of spells? Restrictions on area, target, range, or school? Does it expend the spell slot as if it were cast? Does it provoke an AoO? Are targets still allowed a reflex save if they're struck by the missile? What about if it misses? What about spells which already allow attack rolls? Or ones which already allow multiple attack rolls? What's the limit on casting time? What action does it take? Can you put a different spell on every arrow in a Many/Rapidshot? Can a spell crit? If it could crit before, does it benefit from abilities which improve your ranged attack criticals or damage? And don't come back with some like about WotC and thousands of testers. I thought of all those issues sitting here in about as long as it took to type this paragraph up. These are the sorts of things you should be thinking about before writing an ability up. "What do I need to specify to make this unambiguous in actual play" is something you should always consider. Spell Shot is the worst offender, but there are so many vague abilities that I haven't mentioned because they're not particularly notable for their balance, only their vagueness.

Its not meant to be a combat 'take down' of the BBEG. Its more of a Roleplaying ability.

Which should be given away for free. And practically is, given that you can get suggestion at will for having a lot of Bluff. You can role-play being a superhuman charmer without taking a DvA to let you do it.

In my experience, vorpal weapons are quite popular at epic levels.

That's not the point. Mutability gives decapitation immunity and a bunch of other stuff and has no prerequisites. It's strictly better. And don't go "OMG SOME ABILITIES ARE WEAKER THAN OTHERS WOTC DOES IT TOO SO I'M ALLOWED TO BE BAD". Even WotC haven't printed two abilities within two pages of each other where one is strictly better than the other.

*Which I assume means you're counting all the portfolio abilities, which is very generous given how many of them are copies of each other.

You would still be hasted in Anti-magic.

Blinding Speed already gets that and has it as a prerequisite. And combat is so fatal at this level that there's no justification for taking Blinding Speed more than about three times, even if you're rolling in unspent feats, let alone something that costs six times as much.

I still think the game is well balanced with only 1 cosmic in play. I think the big trouble starts when multiple cosmic abilities start to come into play.

Actually, the opposite is true. When lots of cosmics are in play, everyone has them, and the game turns into "Does your 'I Win' Ability trump the other guy's 'I Win' ability". When only one cosmic is around, some people have cosmics and others don't, and cosmics (especially the ones low level characters actually qualify for) are so muc

Divine Abilities are worth more than feats. Thus any swing in disparity will be greater.

Proportionally, they're not. Sub-epic characters get seven feats at 20th level. You surpass seven DvAs before even get half-way up the Immortal hierarchy.

Its not unbalanced up to Level 200 unless you start power gaming for TEH L33T character builds.

Have you ever GMed a game of your own system? I've got two regular power gaming players, who consistently make powerful characters and need rules patches to reign in, and three (or four, depending on who's available) so-so players who are new to the system tend to make characters of massively differing powers with no consistency over who's weakest.

You punch them.

...you know that Nullification only works on feats don't you? It doesn't work on Divine Abilities...or Magic Items...etc.

With your 1d3 nonlethal damage dealing punches that provoke attacks of opportunity when you attack? And look at the prereqs of most Monk DvAs. Most of them have feats in them. They're now useless. And without Double Standards or Dire Charge, you're probably restricted to making a single such attack per round, because you can't make AoOs or Trip attempts any more, so have no way of controlling the movement of other characters. Losing all your feats has pretty serious knock-on effects. Especially if you have a PrC with a feat as a prerequisite.

...you could have always just asked me, you know, like TrueSpade did. You don't have to bottle it all up, that way leads to the dark side. :)

Well, I just rewrote everything myself. The point here is not to get clarifications, it's to get you to admit that you were wrong.

Alzrius said:
Much like your citation of his saying it was "perfect" didn't exist? You shouldn't say that someone else's assertions don't hold up when yours don't.

Show me where I said that. Post number and quotes. I'm tired of you putting words in my mouth.

You're again making the fatal (for your argument) mistake that someone your experience is some sort of truism. It's not. I've actually observed the play reports of other people in U_K's forums saying that you're wrong (because you are). It is not "almost impossible to get four players making characters that can adventure with each other" without a heavy handed DM; it was almost impossible for your players.

You don't speak for everyone, or even anyone. Stop pretending you're revealing some sort of greater truth.

Well, you're certainly being very reluctant to show these reports.

This is exceptionally hypocritical considering that you were just referring me to other threads.

I referred you to a single other thread because you asked where an improvement over the IH was. You referred to an entire forum. Moreover, you made a claim, and have yet to provide evidence of it. I was not referring to said thread to provide evidence for a claim I made. If you can't provide any examples of IH games going swimmingly with no house rules or other collaboration to ensure equally powered characters, then they don't exist.

I think before that, you should read the links I provided previously in that there's no such thing as "equal power," and that "balance" is a meaningless term.

Have you ever played an RPG? Like, ever? There are times when everyone contributes equally, and times when they don't. What is that if not balance?

See above. All you're saying is "I broke it so it's bad," rather than admitting that just because you broke something doesn't mean that it's inherently breakable.

No. I'm saying "Most players I've seen break it, and extra special effort has to be put in to not break it, so it's bad."

Wow. This is so wrong it's staggering to behold. You can't identify anything in an RPG that's an "absolute standard" for anything else. The fact that you don't realize that is more evidence that you don't know the difference between your personal experience and everyone else's.

Cleric 20 Wisdom 6, Str 6, Dex 18, Int 10 Cha 18. Feats: Skill focus in seven different Knowledge skills it doesn't have ranks in. Skills: Only different profession skills, ranks spread as thinly as possible, doesn't have any of the tools necessary to practice said professions. Wealth: Spent entirely on expired canned tomatoes.

You're saying that that character's only relatively bad, and that there are some people who would consider it good? Also Challenge Rating proves that there is a standard independent of individual experience by which characters are made.

Wrong. He released a product that could conceivably be better; that doesn't make it unfinished. This is like saying that WotC owes you money because 3.0 was unfinished compared to 3.5. It's unforgivably arrogant, and flat-out wrong.

Show me the spelling and grammatical errors plaguing nearly every page of the 3.0 PHB. Or the giant white spaces where the art was supposed to be but they couldn't be bothered to draw. Or the fact that it was meant to be released with a Monster Manual but wasn't. Or the years the 3.0 PHB was delayed after they'd already started taking preorders. None of the problems I mentioned have anything to do with the 3.0 to 3.5 change.

Just because it refers to material in another book doesn't make it unfinished. WotC does that all the time with their books.

Give me one example of a reference in a WotC book to another book that was never even written. Just one.

Just because material was cut from a book before its release doesn't make it unfinished; that happens with a significant number of all books.

Material that was advertised specifically while preorders were taking place?

Just because the art isn't all there doesn't make the book unfinished; it just means that you got all the art that was available at the time.

There are giant holes in the formatting where the art's supposed to be. He couldn't even be bothered to redo the page breaks, something that literally takes seconds.

You are owed nothing; not even an answer to your questions. You should be thankful for the fact that he does answer them (and with much more respect than you deserve, based on your conduct here).

So you're perfectly okay with the fact that the product he shipped is not the product he advertised? If you went to a restaurant and ordered a fish and chips, and they took your money, and several hours later than you expected, were presented with a plate of chips, because the cook didn't feel like making any fish today, you'd be fine with that?

Quite simply, your entire argument boils down to "I don't like it." The fact that you think that if you keep saying that over and over, you'll actually somehow make that anything other than your opinion, is sad. That you think that somehow you're owed something to quiet your tantrum is foolish.

Actually, I haven't even gotten to the stuff I don't like. That's different. I'm deliberately focussing on mechanical and formatting issues here. If you want me to talk about the things I don't like about the book, I can.

Dandu said:
Ok, while I don't think the Immortals Handbook is that good, I don't think it's bad enough to warrant this amount of attention.

This is true. However, arguing on the Internet is fun enough to warrant me continuing to do so.
 

*wall of text*

I understand that you don't like the IH for alot of reasons, but you have to remember this wasn't made in the same way other books were.

Also, if you are so sure that you know how to make something "not broken" why not just do it? Instead of bashing someone elses hard work.

Honestly, I was hoping by now that you'd let this go, but it doesn't look like you're going to. U_K even offered compromises earlier. What are you trying to prove that we don't already know?
 

Show me where I said that. Post number and quotes. I'm tired of you putting words in my mouth.

You said that "[Upper_Krust] shouldn't insist that there are no problems." Which is another way of saying he said it's perfect. If you don't like the words in your mouth, I suggest you don't speak them.

Well, you're certainly being very reluctant to show these reports.

No more than how suspiciously reluctant you are to go to the exact sub-forum and look for them.

I referred you to a single other thread because you asked where an improvement over the IH was. You referred to an entire forum.

It's a sub-forum here; certainly smaller than the one we're posting in now. Likewise, you wouldn't have to look very hard there, since there are plenty of people posting about their experiences with the book, which are positive, there.

Moreover, you made a claim, and have yet to provide evidence of it.

Wow is this the pot calling the kettle black.

I was not referring to said thread to provide evidence for a claim I made.

You haven't provided evidence for any of the claims you made, except to say that because something went a certain way for your group, it's that way for everyone, which isn't evidence at all.

If you can't provide any examples of IH games going swimmingly with no house rules or other collaboration to ensure equally powered characters, then they don't exist.

This is not only solipsistic, it's also completely erroneous to claim that something had to be without house rules entirely to work. House rules can exist for a lot of different reasons.

Have you ever played an RPG? Like, ever? There are times when everyone contributes equally, and times when they don't. What is that if not balance?

Did you ever read the quotes I provided above? Live, ever? They pretty well tear your argument about balance to shreds. Clearly, the person asking if I've ever played an RPG has never done so himself.

No. I'm saying "Most players I've seen break it, and extra special effort has to be put in to not break it, so it's bad."

And I'm pointing out that even if that's true, that's your tiny snapshot of such a small sub-set of players as to be barely anecdotal.

Cleric 20 Wisdom 6, Str 6, Dex 18, Int 10 Cha 18. Feats: Skill focus in seven different Knowledge skills it doesn't have ranks in. Skills: Only different profession skills, ranks spread as thinly as possible, doesn't have any of the tools necessary to practice said professions. Wealth: Spent entirely on expired canned tomatoes.

You're saying that that character's only relatively bad, and that there are some people who would consider it good? Also Challenge Rating proves that there is a standard independent of individual experience by which characters are made.

I'm saying that the character isn't "bad" by any measure except the one that the players and GM choose to apply at a given time. That character might be perfect for the game they're playing - since you're not there, how would you know? Answer: you wouldn't.

Also, Challenge Rating is a relative measure of power based around how challenging they'd be in combat. If you don't realize that CR is more of an art than a science, then I'm not surprised at the assumptions you've been spouting.

Show me the spelling and grammatical errors plaguing nearly every page of the 3.0 PHB. Or the giant white spaces where the art was supposed to be but they couldn't be bothered to draw.

Yeah, how about you give U_K a couple million United States Dollars, a huge pool of artists, editors, etc. and then make a comparison that isn't apples-to-oranges. Likewise, your hyperbole of "plaging nearly every page" is childish.

Or the fact that it was meant to be released with a Monster Manual but wasn't.

You do realize that there was an Epic Bestiary, right?

Or the years the 3.0 PHB was delayed after they'd already started taking preorders. None of the problems I mentioned have anything to do with the 3.0 to 3.5 change.

None of the issues you're mentioning have anything to do with anything, insofar as I can tell.

Give me one example of a reference in a WotC book to another book that was never even written. Just one.

I think it's cute that you keep holding U_K up to the same standards at the people who made D&D 3E and 4E, really I do, but it's more accurate to compare him to other small press publishers. In which case, the issue with his other books is more akin to the Kargatane's release of Death Undaunted (look it up).

Material that was advertised specifically while preorders were taking place?

Wow, you must hate Kickstarter with a vengeance.

There are giant holes in the formatting where the art's supposed to be. He couldn't even be bothered to redo the page breaks, something that literally takes seconds.

Spoken like someone with a lot of publishing experience in regards to layout. That was sarcastic, by the way.

So you're perfectly okay with the fact that the product he shipped is not the product he advertised?

I seem to be unable to muster any vitriol over it, though you certainly have enough for the both of us and then some.

If you went to a restaurant and ordered a fish and chips, and they took your money, and several hours later than you expected, were presented with a plate of chips, because the cook didn't feel like making any fish today, you'd be fine with that?

You do realize that under the scenario you're positing, you're the guy who comes back years later and starts screaming about it in the lobby, and has the be publicly calmed down by a police officer...and then still won't stop harassing people about it?

Actually, I haven't even gotten to the stuff I don't like. That's different. I'm deliberately focussing on mechanical and formatting issues here. If you want me to talk about the things I don't like about the book, I can.

Believe me, there's plenty of people in this thread who've already made it clear that they'd like you to stop talking about the book entirely, since you can't seem to do anything other than rant. Likewise, if you think that you're not talking about the things you don't like, I direct you to your own previous posts.

This is true. However, arguing on the Internet is fun enough to warrant me continuing to do so.

If you feel it's fun to be rude to other people online, that's your prerogative. I find it fun to show how you're wrong to do so.
 

Buugipopuu, you're way past the line between "constructive criticism" and "being a dick". Tone it down or let it go.
 

Howdy Buugi! :)

Buugipopuu said:
That would be what is termed a 'proofreading service'. I should be charging you for that.

Did you ever stop to think how errata actually happens? People report errors and then the company fixes them.

...and didn't you already claim you have fixed all the alleged problems in the book (or something like that) in another thread. So you'd really only just have to link me to these posts.

If I compiled all the problems into a big list, then I've done all the work for you.

Wrong again. I'm only asking you to list the problems you have found. I would be the one actually fixing them.

Abuse? How is using shapechange to turn into a powerful monster 'abuse'? That's the only use for shapechange. What's a non-abusive use of that ability?

Its clear that Shapechange is an exploitable loophole in the game. You yourself have already claimed to have banned it in your game.

Because he has max ranks in every knowledge skill and superhuman intelligence? Any anyway, you can't go around assuming limitations just because you think it's common sense. That's not what rules are for. That's "DM Makes Something Up".

LOL. You know Mike Mearls would probably disagree with you on the role of the DM.

The Escapist :

Which is not very well balanced. Ergo the IH is not very well balanced. Something you have yet to admit.

Its as well balanced as any WotC product with the caveat that obviously higher level games can suffer greater abuse at the hands of power gamers.

Text overrules tables. Not my fault the IH needs a lot of copy-editing.

Never said it was your fault. Simply that you need to be realistic about what can be achieved by a lone designer when EVERY WotC book with dozens of staff still needs errata.

I'd believe you if about 95% of the feats you made were't intended to be used primarily in combat. For someone who claims to care about roleplaying, and insults "roll players", you're not doing much to support the former.

I never insulted roll-players. I'm more of a tactical roll-player than roleplayer myself. I simply pointed out that not everyone is a roll-player and therefore not every feat and ability must be about combat.

Did you even read what I just wrote? I just said that Thieving [Effect] doesn't even have roleplaying applications. Anything you'd want to steal with it is too expensive. You can only steal cheap crap, which is only cool if you're roleplaying a petty kleptomaniac. And really, things with no combat utility but roleplaying applications are better off being made Epic uses of skills or skill tricks. That way people can take them without having to worry about whether or not they're sabotaging their combat effectiveness.

Just because you have no use for it doesn't mean someone else won't.

Because the rest of the party built characters that weren't awful, the monsters will necessarily be more powerful in order to challenge them. That is why keeping a balance of power in the party is important. I made an encounter with a dragon once. Its breath weapon did about half the HP of an average character in my players' party, which is to be expected, as few dragons will survive to breathe a second time. When I actually ran the encounter, another player had joined the game and didn't submit his character sheet until late. He made his save against it, but got killed anyway. First combat. Dead. Spent the rest of the session sitting out waiting to rejuvenate.

Good example of why I abandoned 3rd Edition for 4th. Much better system.

But your friend could just as easily have been killed immediately by a save or die spell.

Except that that ability isn't useful out of combat either. What does stealing a two dimensional quality even do? Ooh, you can steal the stripes of a tiger so that it will be slightly less evolutionarily well adapted and have a few percent higher chance of being unable to catch prey. Or make a princess fractionally less attractive to people who prefer particular eye colours. This is hardly world-changing epic stuff. And it's Epic Skill material anyway.

Its called roleplaying.

Because you're making claims that it's well balanced. Which you should not be. And no, I'm not judging it by a higher standard, as if I were, I'd have a lot more to say about spelling, punctuation and procrastination.

As balanced as the core rules taking into consideration that the higher you ascend the more prone to power gaming the game becomes.

That would be true, because as a DM, I'm not a member of the party. I never build PCs. And what I am concerned about is my players overshadowing other players. And the only way to fix that is to tell them that what the rules say they can do, they can't. "DM Makes Something Up". I also have to be concerned with not accidentally making NPCs too strong or weak for their roles, which again is confounded by the fact that you can make a character to a theme and then find that even though it technically has the ECL you wanted, it'd utterly destroy the party or barely be a speed bump.

If a power gamer wants to abuse the system they will do so. If WotC can't stop power gamers abusing levels 1-20, why should I be responsible for stopping them across levels 21-1000?

If two of your players are power gamers and the other two are not (or whatever) then the disparity will be augmented by playing higher and higher levels. Those are simply the facts.

Well then, "only going for" game balance isn't wonderful.

Point me in the direction of an RPG book with perfect balance then.

If you think stealing pocket change from thousands of commoners is fun, then just let your players do it anyway. If an ability has no mechanical effect, then it should have no cost either.

It has a mechanical effect, it just doesn't have a combat effect. You are only interested in combat. Other gamers might be interested in things other than combat.

No, that's Egg Born. Sweat Born gives very little over it for six times the cost.

The egg still needs to be looked after. With sweatborn (actually taken from Grreek Mythology just to clarify) the offspring is born immediately.

Why spend DvAs on destroying mobs of weaker creatures? You can scatter them all with the fear aura you're given for free. And if they're immune to fear, then you can probably still ignore them, since they're not capable of damaging you past your DR. If you really need to kill them, say there are some civvies you need to protect, just Anyfeat some AoE.

I simply gave people the option, they are not forced to choose it.

An AC bonus that works less than one third of the time. 1-16 damage loss per hit isn't worth mentioning.

I disagree. Taking iterative attacks and multiple assailants that could amount to quite a lot of damage...then again you seem to prefer more powerful lone targets to multiple weaker assailants so maybe its benefits would be lost on you.

Even that's insufficient to specify the ability. What kinds of spells?

Any you can cast.

Restrictions on area, target, range, or school?

No. The spell effect occurs where the missile strikes.

Does it expend the spell slot as if it were cast? Does it provoke an AoO?

Yes and no (AoO).

Are targets still allowed a reflex save if they're struck by the missile?

No.

What about if it misses?

An area spell might still affect the target.

What about spells which already allow attack rolls? Or ones which already allow multiple attack rolls?

The missile is the attack roll.

What's the limit on casting time?

There is none.

What action does it take?

The same as firing the missile.

Can you put a different spell on every arrow in a Many/Rapidshot?

Yes.

Can a spell crit?

No.

If it could crit before, does it benefit from abilities which improve your ranged attack criticals or damage?

No.

And don't come back with some like about WotC and thousands of testers. I thought of all those issues sitting here in about as long as it took to type this paragraph up.

Its easier to revise something than create it from scratch.

These are the sorts of things you should be thinking about before writing an ability up. "What do I need to specify to make this unambiguous in actual play" is something you should always consider. Spell Shot is the worst offender, but there are so many vague abilities that I haven't mentioned because they're not particularly notable for their balance, only their vagueness.

I suspect its a very small percentage. But feel free to exaggerate with "so many".

Which should be given away for free. And practically is, given that you can get suggestion at will for having a lot of Bluff. You can role-play being a superhuman charmer without taking a DvA to let you do it.

Don't take the ability then. Not everyone will have the build you suggest in place and thus they might want to take this ability.

That's not the point. Mutability gives decapitation immunity and a bunch of other stuff and has no prerequisites. It's strictly better. And don't go "OMG SOME ABILITIES ARE WEAKER THAN OTHERS WOTC DOES IT TOO SO I'M ALLOWED TO BE BAD". Even WotC haven't printed two abilities within two pages of each other where one is strictly better than the other.

So Craft Rod is a better combat feat than Combat Expertise?

*Which I assume means you're counting all the portfolio abilities, which is very generous given how many of them are copies of each other.

There are 500+ Feats, Divine Abilities and so forth
There are 800+ Portfolio powers

The PHB has about 100+ Feats
The PHB has about 300+ Spells

Then go check the contents page of the PHB and see how many staff worked on that book AND IT STILL needed errata.

Blinding Speed already gets that and has it as a prerequisite. And combat is so fatal at this level that there's no justification for taking Blinding Speed more than about three times, even if you're rolling in unspent feats, let alone something that costs six times as much.

I disagree. Blinding Speed only works for 5 rounds per day. Quickness lets you act hasted all the time.

Actually, the opposite is true. When lots of cosmics are in play, everyone has them, and the game turns into "Does your 'I Win' Ability trump the other guy's 'I Win' ability". When only one cosmic is around, some people have cosmics and others don't, and cosmics (especially the ones low level characters actually qualify for) are so muc

If the opposite was true then the game would become more balanced the higher you ascended. Obviously that isn't the case. Ergo, you are wrong.

Proportionally, they're not. Sub-epic characters get seven feats at 20th level. You surpass seven DvAs before even get half-way up the Immortal hierarchy.

I mean the disparity in power between Divine Abilities (even if to the same percentage) will make a bigger difference than the disparity in power between feats.

Have you ever GMed a game of your own system? I've got two regular power gaming players, who consistently make powerful characters and need rules patches to reign in, and three (or four, depending on who's available) so-so players who are new to the system tend to make characters of massively differing powers with no consistency over who's weakest.

I fail to see what the issue is then.

1. You have 2 power gamer players and 3-4 who don't power game.
2. The greater the complexity (sum of parts) of an RPG, the greater potential for power gamers to exploit the game. Epic/Immortal level 3E has the greatest sum of parts of any RPG (AFAIK).
3. Ergo, the 2 power gamers, left unchecked, will have by far the most powerful characters.

Its almost like you are putting your hand into a fire and getting confused because you are getting burnt.

With your 1d3 nonlethal damage dealing punches that provoke attacks of opportunity when you attack? And look at the prereqs of most Monk DvAs. Most of them have feats in them. They're now useless.

The ability only negates feats, not Divine Abilities (which is why there is a seperate cosmic version which does negate Divine Abilities). Neither does it negate class features.

Well, I just rewrote everything myself.

Good for you.

The point here is not to get clarifications, it's to get you to admit that you were wrong.

Wrong in what way? That I didn't achieve the literally impossible and make the book 100% balanced. Standards which no RPG has ever attained.

Wrong that there are some spelling/editing mistakes even though WotC with dozens of staff always has spelling/editing mistakes.

Feel free to explain exactly where I went wrong?

This is true. However, arguing on the Internet is fun enough to warrant me continuing to do so.

I know, I like it too. :)
 

[MENTION=41173]Buugipopuu[/MENTION] I ought to mention that you've been warned twice in this thread - I suggest you walk away from this thread because if we have any more concerns about your behaviour here you'll be suspended.
 

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