cignus_pfaccari
First Post
Ironclad said:I find that between CR 20 encounters and CR 21 there is a quantum leap in power and not the relatively level progression that occurs at earlier levels. The costs of magic items etc also enjoys this quantum level progression.
The quantum leap is annoying. I understand why they did it, but man...that's a HUGE leap in costs.
When kitting ourselves out for an epic game, we had pretty much carte blanche to equip ourselves, but had to check with the DM before coming up with anything strange (like, say, an item that cast Mass Heal on the character once/round). Instead of buying a lot of overpriced epic stuff, we mostly went for non-epic bonuses that would stack. This was also protection against Disjunctions; not only would more items be likely to save (and you not being reduced to penury if you fail), but if the DM had to wait a half hour while you rolled saves for every item, then maybe he'd think twice about doing that.
Also, if you're building for a one-shot or a game that starts in epic levels, expect lots of schticks or weird stuff that people wouldn't play in an ordinary game where they had to level and didn't have access to things that came out midway through the campaign.
Brad