Questions that came up in game.

It seems irdeggman has the same reading of the rule as I do. Attacks are made against 1 target unless specified before rolling. I have no problem with rolling at the same time to save time but you need to inform before hand what you intend to do with your attacks.


Yeah but the problem that can arrise when attempting such a "time saving" action is that you now have problems with changing your target - which by the RAW you specifically can do for subsequent attacks.

Or even switching from a full attack to a standard attack if the first attack felled your opponent (or even had no effect) - again the RAW specifically allows you do to this.

All of the potential "issues" with making multiple dice rolls at the same time need to be thought out (and probabaly explained) before doing such a thing or else things can get real "messy".
 

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There is pretty much just 1 potential abuse for allowing all attack rolls at once. If there are multiple opponents with ranges of ACs and the archers forst attack(or any other that isnt his last) drops a foe, then the player would be able to know what his attack roll was before it was assigned to a target. So if he only rolled a medium roll and knew he could hit a softer target with it then he could effectively cherry pick that shot. Not even that big of a deal, really.


The easy solution is to just say that unless he specifies targets as he rolls, or dictates the secondary/third etc...target in advance then his extra shots automatically target the next closest foe. Problem solved. So he could say 'if I drop my target, the other shots are on that guy over there' And then there is no issue with cherry picking.
 

Go untwist your panties and stop putting words in my mouth.
You know, it's okay to disagree with people. It's not okay to be rude and insulting in the process. There were a lot of ways to respond to this - rebutting the argument, for instance - without including the inappropriate cheap shot or making it personal.

And on that same note, Dyson, your post was really looking to pick a fight. Again, there are a huge number of ways to phrase that that aren't the verbal equivalent of shaking your finger in someone's face. Please consider that next time.
 

Incidentally, Aeson --

No SR resistance for imbued arrows unless there's a spell attached that requires it.

I let my players split their attacks when an enemy falls, because it's both realistic and way more fun. If I want them to be speedy and rolle all their attacks at once, it'd be kind of jerky to me to say "your first attack downs him, now you spend the rest of the round hacking at his dead body." That's no fun for anyone in my opinion.
 

The easy solution is to just say that unless he specifies targets as he rolls, or dictates the secondary/third etc...target in advance then his extra shots automatically target the next closest foe. Problem solved. So he could say 'if I drop my target, the other shots are on that guy over there' And then there is no issue with cherry picking.

You could also let them announce it before they roll -- "Oh, if I drop him, I'm switching to guy X with the rest of my attacks." Or you could let them pick their next target, but have them reroll the subsequent attacks.

Probably a good idea to figure out how to handle it before it comes up, though.
 

I let my players split their attacks when an enemy falls, because it's both realistic and way more fun. If I want them to be speedy and rolle all their attacks at once, it'd be kind of jerky to me to say "your first attack downs him, now you spend the rest of the round hacking at his dead body." That's no fun for anyone in my opinion.

Well, except when the melee dude has no targets within reach, still has a couple of attacks left, and really disliked the guy that just dropped. :)

Oh, it's also handy against regenerating foes; beat them deeper into unconsciousness, so you can have more time to figure out what kills 'em.
 
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Incidentally, Aeson --

No SR resistance for imbued arrows unless there's a spell attached that requires it.

I let my players split their attacks when an enemy falls, because it's both realistic and way more fun. If I want them to be speedy and rolle all their attacks at once, it'd be kind of jerky to me to say "your first attack downs him, now you spend the rest of the round hacking at his dead body." That's no fun for anyone in my opinion.
Thank you for both posts. :)

I intend to ask which spells the archer uses then see if there is a SR for it. She kept complaining if we did that then her archer would be less effective. Are these not supposed to be tough to beat monsters if they have SR? You may be less effective against them.

For now what I plan to do is ask that attacks are rolled separately if they intend to use additional attacks on other opponents.
 

The only arrow the arcane archer fires that is subject to SR is an imbued arrow.

"Imbue Arrow (Sp)
At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted. "

The regular attacks she makes with enhanced arrows are just like attacks with arrows that had been magically enhanced with a bonus. Heck, just to overkill, the point, if you click on the little Su in parentheses next to the class feature name, you arrive at the rules for Supernatural Abilities: "Supernatural abilities are magical and go away in an antimagic field but are not subject to spell resistance, counterspells, or to being dispelled by dispel magic."

And the Arcane Archer says every arrow she nocks and lets fly gains this benefit, so no, it does not take a standard action to so improve each arrow if you would next try to argue that...

Heck, even if it WERE a spell-like ability, let's look at the baseline spell for enhancing weapons, Magic Weapon. Note it has an entry of SR: Yes (harmless, object). The spell is affecting the weapon, not the creature you use the weapon to strike with. So even then, SR would not apply.

EDIT: And even for Imbued Arrow, it's only subject to SR if the spell used is subject to it.
 

I think the confusion came into play when the word supernatural was used for the other entries like enhanced arrows.

I'm almost afraid to ask this. Can you use a ring of teleport to save yourself from a 100ft pit trap? The group as a whole came to the conclusion that there would not be enough reaction time to activate the ring. Feather Fall is meant to work at these times but not a teleport.
 

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