I went through the old thread and gathered all questions that were afaik still unanswered. Should save you some time skimming the old thread:
===== Ability Scores =====
1) Do spellcasters get bonus 0th level spells for having high attribute scores?
===== Races =====
2) Does it still list names for the various Races? Has this list been expanded? Does it list names for humans and 1/2elves?
3) (Answered) Have there been any changes to the Human abilities?
4) Does a Dwarf still need a strength of 13 to wield a Dwarven Waraxe in one hand?
5) Can Gnomes use Craft (Alchemy) in combination with their Cantrip Powers?
===== Classes =====
6) What classes get Tower Shield Proficiency for free?
Barbarian:
7) Does the Barbarian still have Uncanny Dodge? If so, at what levels, and how does it stack with Rogue Uncanny Dodge?
8) Does Fast Movement now increase the base speed by 10?
Bard:
8) (Answered) How is the bonus called that Inspire Courage bestows? Does it say anything about if it stacks with other bonuses?
9) If a Bard takes a prestige class that allows spell advancement, does that allow him to swap spells?
Cleric:
10) Has anything been changed at what spells a Cleric can cast spontaneously? Can a goodenergy Cleric spontaenous cast Mass Cure Light Wounds? Is there an evil counterpart?
10b) What is the new list of spells for the Animal Domain? This is the old list:
1. Calm Animals
2. Hold Animal
3. Dominate
4. Repel Vermin
5. Commune with Nature
6. Antilife Shell
7. Animal Shapes
8. Creeping Doom
9. Shapechange
11) Are there any changes to the Domains in 3.5? These are the 3.0 Domains:
Air - Turn Earth, Rebuke Air
Animal - Animal Friendship 1/day, Knowledge (Nature) is class skill
Chaos - Chaos spells +1 caster level
Death - Death Touch 1/day
Destruction - Smite 1/day
Earth - Turn Air, Rebuke Earth
Evil - Evil spells +1 caster level
Fire - Turn Water, Rebuke Fire
Good - Good spells +1 caster level
Healing - Healing spells +1 caster level
Knowledge - Divination spells +1 caster level, Knowledge (All) is class skill
Law - Law spells +1 caster level
Luck - Reroll 1/day
Magic - Use magic items as a Wizard half your Cleric level
Plant - Rebuke Plants, Knowledge (Nature) is class skill
Protection - Protective Ward 1/day
Strength - Add level to strength 1/day
Sun - Greater Turning 1/day
Travel - Freedom of Movement (1 round/level)/day, Survival is class skill
Trickery - Bluff, Disguise and Hide are class skills
Water - Turn Fire, Rebuke Water
War - Weapon Proficiency & Weapon Focus with following weapon:
Corellon Larethian - Longsword
Erythnul - Morning Star
Gruumsh - Spear (half-, short- or long-)
Hextor - Flair (Light or Heavy)
Heironeous - Longsword
Druid:
11b) Is the Animal Companion's "Share Spells" identical to that of the Familiar? This is the 3.0 Familiar ability:
Share Spells: At the master's option, he may have any spell he or she casts on themselves also affect a familiar. The familiar must be within 5 feet at the time. If the spell has a duration other than instantaneous, the spell stops affecting the familiar if it moves farther than 5 feet away. The spell's effect will not be restored even if the familiar returns to the master before the duration would otherwise have ended. Additionally, the master may cast a spell with a target of "You" on a familiar (as a Touch range spell) instead. The master and familiar can share spells even if the spells normally do not affect creatures of the familiar's type.
11c) Can a Druid have multiple Animal Companions?
11d) Would a multiclass Druid/Ranger have 2 Animal Companions, or 1 Animal Companion at the level of the Druid plus half the level of the Ranger (rounded down)?
Monk:
12) Can you state if the following is correct or what is wrong:
LvL, BaB, Sav, HP, Dmg, Spd, AC
--------------------------------------------
1, 0, +2, 1d8, 1d6, 30, +Wis
2, +1, +3, 2d8, 1d6, 30, +Wis
3, +2, +3, 3d8, 1d6, 40, +Wis
4, +3, +4, 4d8, 1d8, 40, +Wis
5, +3, +4, 5d8, 1d8, 40, +Wis+1
6, +4, +5, 6d8, 1d8, 50, +Wis+1
7, +5, +5, 7d8, 1d8, 50, +Wis+1
8, +6/+1, +6, 8d8, 1d10, 50, +Wis+1
9, +6/+1, +6, 9d8, 1d10, 60, +Wis+1
10, +7/+2, +7, 10d8, 1d10, 60, +Wis+2
11, +8/+3, +7, 11d8, 1d10, 60, +Wis+2
12, +9/+4, +8, 12d8, 2d6, 70, +Wis+2
13, +9/+4, +8, 13d8, 2d6, 70, +Wis+2
14, +10/+5, +9, 14d8, 2d6, 70, +Wis+2
15, +11/+6/+1, +9, 15d8, 2d6, 80, +Wis+3
16, +12/+7/+2, +10, 16d8, 2d8, 80, +Wis+3
17, +12/+7/+2, +10, 17d8, 2d8, 80, +Wis+3
18, +13/+8/+3, +10, 18d8, 2d8, 90, +Wis+3
19, +14/+9/+4, +10, 19d8, 2d8, 90, +Wis+3
20, +15/+10/+5, +10, 20d8, 2d10, 90, +Wis+4
LvL, Special
--------------------------------------------
1, Bonus Feat (Stunning Fist or Improved Grapple), Flurry of Blows (+1 attack, -2 on attacks), Unarmed Strike
2, Bonus Feat (Combat Reflexes or Deflect Arrows), Evasion
3, Still Mind
4, Slow Fall (20 feet), Ki Strike (Magic)
5, Purity of Body, Flurry of Blows (+1 attack, -1 on attacks)
6, Slow Fall (30 feet), Bonus Feat (Improved Disarm or Improved Trip)
7, Wholeness of Body
8, Slow Fall (40 feet)
9, Improved evasion, Flurry of Blows (+1 attack, no penalties)
10, Ki Strike (Lawful), slow fall 50'
11, Diamond Body, Flurry of Blows (+2 attacks, no penalties)
12, Slow Fall (60 feet), Abundant Step
13, Diamond Soul
14, Slow Fall (70 feet)
15, Quivering Palm
16, Slow Fall (80 feet), Ki Strike (Adamantine)
17, Timeless Body, Tongue of the Sun and Moon
18, Slow fall (90 feet)
19, Empty Body
20, Slow Fall (Any distance), Perfect Self
Paladin:
13) Do Paladins still Turn Undead at 2 levels lower?
14) Do Paladins still cast spells at half their level?
15) Can Paladins cast any spells spontaneous?
16) Does Divine Health still help against Mummy Rot and Lycantrophy?
17) Are there options included for choosing other mounts than Heavy Warhorse or War Pony?
18) Could you tell us how the new Paladin mount works? Do you still have to find the creature like you used to? When you summon your mount, do you summon it from the last inn you parked it or from an astral plane? Is it always the same mount or just a random creature of that sort? Does summoning it heal it? When it dies, can you summon it the next day? Can you unsummon it at will? Do you need a Holy Symbol to summon it?
Ranger:
19) Do Rangers still cast spells at half their level?
20) Can Rangers cast any spells spontaneous?
21) What are the restrictions to Racial Enemy, such as no creatures of your own race when you're goodaligned?
22) (Answered) When you get an additional +2 against your Racial Enemies, does that affect only the Racial Enemies you already had, also the Racial Enemy you gained this level, or even the Racial Enemies you get to pick later? If you have 3 Racial Enemies, are your bonuses +6/+4/+2 or +6/+6/+4 or +6/+6/+6?
23) Where does the Archery path apply to? Does it only work with bows or also with crossbows, slings, throwing weapons and improvised weapons?
24) What is the new spell list for Rangers? This is the old spell list:
1st-LEVEL RANGER SPELLS
Alarm
Animal Friendship
Delay Poison
Detect Animals or Plants
Detect Snares and Pits
Entangle
Magic Fang
Pass without Trace
Read Magic
Resist Elements
Speak with Animals
Summon Nature's Ally I
2nd-LEVEL RANGER SPELLS
Animal Messenger
Cure Light Wounds
Detect Chaos/Evil/Good/Law
Hold Animal
Protection from Elements
Sleep
Snare
Speak with Plants
Summon Nature's Ally II
3rd-LEVEL RANGER SPELLS
Control Plants
Cure Moderate Wounds
Diminish Plants
Greater Magic Fang
Neutralize Poison
Plant Growth
Remove Disease
Summon Nature's Ally III
Tree Shape
Water Walk
4th-LEVEL RANGER SPELLS
Cure Serious Wounds
Freedom of Movement
Nondetection
Polymorph Self
Summon Nature's Ally IV
Tree Stride
Wind Wall
Rogue:
25) Do Rogues get the Weapon Proficiency: Whip Feat for free?
25b) Do some weapons like the Rapier that were only available to medium Rogues become available to small Rogues too?
26) (Answered) Does Sneak Attack still apply when your target is not permitted to add his Dex bonus to his AC and when you are flanking him, or have the conditions changed?
26b) Is this the correct description for Crippling Strike?
Crippling Strike: When the rogue damages an opponent with a sneak attack, the target also takes 1 point of Strength damage.
Sorceror:
27) If a Sorceror takes a prestige class that allows spell advancement, does that allow him to swap spells?
28) What is the new spell list for Sorcerors? The old spell list is here:
http://enworld.cyberstreet.com/showthread.php?s=&threadid=53115&perpage=1&pagenumber=354
28b) Would a multiclass Sorceror/Wizard have 2 Familiars, or 1 Familiar at the level of the Sorceror plus the level of the Wizard?
Wizard:
29) (Answered) Is the Wizard spell list different from the Sorceror spell list?
===== Skills =====
30) Are these the correct skillpoints per level?
2/level - Fighter, Paladin, Cleric, Wizard, Sorceror
4/level - Barbarian, Druid, Monk
6/level - Ranger, Bard
8/level - Rogue
31) Could you tell us how Craft (Alchemy) now works? Could you give us some sample DC's?
32) Could you tell us what Craft (Alchemy) can be used for when you can't cast spells?
33) Are there other skills that now work the same way as Craft (Alchemy)?
34) (Answered) How does Jump work now?
34b) Does it list different DC's for different distances?
35) Does Handle Animal still give you one animal per Rank? Does it give you an animal for bonus points such as synergy bonuses or the Skill Focus feat?
36) Is there a list of animals that you can pick?
37) Is there a list of tricks that the animals could learn?
38) Does the skills section list what can be done with what Knowledge skill?
39) (Answered) Who have Knowledge (Dungeoneering) as a class skill?
40) What can Knowledge (Dungeoneering) be used for? Could you give us some sample DC's?
41) Does Perform still give you one talent per Rank? Does it give you a talent for bonus points such as synergy bonuses or the Skill Focus feat?
42) Has Profession been changed?
43) Is Ride still a different skill for each animal? Do Ride skills give a synergy bonus to each other?
44) Is there a list of animals you can use Ride for? Could you give us some example DC's?
44b) Have the Tumble DC's changed?
===== Feats =====
45) (Answered) What does Animal Affinity do?
46) What does Deceitfull do?
46b) Does Empower Spells still affect all variables?
47) What are the prerequisites for Greater Two Weapon Fighting?
48) What are the prerequisites for Improved Two Weapon Fighting?
48b) Does Maximize Spells still affect all variables?
49) Has Mounted Combat changed?
50) What does Persuasive do?
51) (Answered) Does Power Attack have a limit of +5?
52) (Answered) What skill is Track based upon?
52b) Can you try Tracking without the feat?
53) What are the prerequisites for Two Weapon Defence?
53b) Does Two Weapon Style only affect melee weapons?
54) (Answered) Does Weapon Finesse now require one slot for all weapons?
54b) What weapons are affected? Does it apply to fists?
55) When using Weapon Finesse with a tower shield, do you get the tower shield regular -2 penalty on top of the armor check penalty?
56) Do metamagic feats stack on each other or themselves?
56b) Have any of the metamagic feats changed in level modifiers?
===== Equipment =====
57) Could you show some examples of damage for small creatures, such as the dagger?
57b) What is the biggest modifier for Mighty Composite Longbows?
57c) Has the description for Composite Longbow been changed? This used to be the description:
Longbow, Composite: A character needs at least two hands to use a bow, regardless of the size of the bow. A character must be at least Medium-size to use this bow while mounted.
58) (Answered) How much cover does a tower shield grant? Can you lower it at will?
58b) How much do armors weight in 3.5? This is their weight in 3.0:
Padded 10 lb.
Leather 15 lb.
Studded leather 20 lb.
Chain shirt 25 lb.
Hide 25 lb.
Scale mail 30 lb.
Chainmail 40 lb.
Breastplate 30 lb.
Splint mail 45 lb.
Banded mail 35 lb.
Half-plate 50 lb.
Full plate 50 lb.
Buckler 5 lb.
58c) How much do shields weight in 3.5? This is their weight in 3.0:
Shield, small, wooden 5 lb.
Shield, small, steel 6 lb.
Shield, large, wooden 10 lb.
Shield, large, steel 15 lb.
Shield, tower 45 lb.
58d) Have bucklers and/or small shields changed in any way?
===== Combat =====
59) Has the mechanic for Bull Rush been changed?
60) Has the mechanic for Grapple been changed?
61) Has the mechanic for Sunder been changed?
62) Has the mechanic for Trip been changed?
63) Is a natural 1 on a saving throw an automatic failure?
64) Is a natural 20 on a saving throw an automatic success?
65) (Answered) Does damage reduction prevent or regenerate damage?
65b) Do secondary effects still apply if the primary damage was reduced to 0, such as poison?
===== Misc =====
66) What are the penalties for sleeping in armor?
67) How many times does the word 'bonus' appear on page 96?
67b) Are there any monster descriptions in the back of the book?
67c) Is there a sample dungeon in the back of the book?
68) Has the character sheet been updated? Does it show Grapple, Flatfooted AC, Touch AC?
69) Is there any information on how to apply circular areas of effect to a square map?
70) Can cantrips be cast at will?
===== Spells =====
70b) Do saving throws for Scry spells work just like saving throws for regular spells? What modifiers apply?
70c) What does Align Weapon do?
71) (Answered) Does Analyze Dweomer now only work on one item or one item per level? Does it identify all effects or just one?
71b) How many items can be identified with Analyze Dweomer?
72) (Answered) What's the use of casting Analyze Dweomer over Identify?
73) Does Animate Objects use a certain amount of cubic feet or does it use creature size classes?
74) Did Blasphemy change?
74b) Do Cure Spells also deal with Fatigue and Exhaustion? If so, which spells?
75) What does Disguise Self do?
76) Does Dispel Magic permanently dispel spells that were enhanced with Permanency?
77) (Answered) Are these the correct parameters for Entangle?
Components: V, S, DF
Casting Time: 1 action
Range: Long (400' + 40'/level)
Area: Plants in a 40'-radius spread
Duration: 1 minute/level
Save: Reflex (see text)
SR: No
78) How does Fabricate now work?
79) Does a Fireball burst outwards when cast in a small space?
80) Did Forcecage change?
81) Did Gate change?
82) What does Glibness do?
82b) Is there an upgraded version of Haste, like Greater Haste or Mass Haste?
83) Are there limits to how many hit points Heal can cure?
84) What does Heroism do?
85) Did Holy Word change?
86) Did Ice Storm change?
87) (Answered) Does Identify now only work on one item or one item per level? Does it identify all effects or just one?
88) Do Clerics who can cast Identify because of the Magic Domain use Divine Focus instead of a material component?
89) Did Lesser Planar Binding change?
89b) How much creatures do Mass Cure spells affect?
90) How does Meteor Swarm now work?
91) Does Miracle always cost 5000 Experience, or does that depend on what you are trying to accomplish?
92) (Answered) Is it true that Polymorph (and thus Wild Shape) only grants Exceptions Attacks and no other Exceptional Qualities?
92b) How did Produce Flame change?
Produce Flame
Evocation [Fire]
Level: Drd 2, Fire 2
Components: V, S
Casting Time: 1 action
Range: 0 ft.
Effect: Flame in the character's palm
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes
Flames appear in the character's hand. The character can hurl them or use them to touch enemies. The bright flames, which illuminate out to 20 feet as torches do, appear in the character's open hand and harm neither the character nor the character's equipment.
The character can strike opponents with a melee touch attack, dealing fire damage equal to 1d4 +1 point per two caster levels (maximum +10). Alternatively, the character can hurl the flames up to 120 feet as a thrown weapon. When doing so, the character attacks with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner does the character hurl the flames than a new set appears in the character's hand.
93) What are the costs of casting Raise Dead? Are there any special requirements added?
94) How does Regenerate now work?
94b) What does Resist Energy do?
95) What are the costs of casting Ressurection? Are there any special requirements added?
96) Did Shapechange change?
97) What does Shout, Greater do?
98) Did Simulacrum change?
99) Did the list for Summon Monster change? (Someone should post the list)
100) Did the list for Summon Nature Ally change? (Someone should post the list)
101) What does Sympathetic Vibration do?
101b) What is the Duration of Tenser's Transformation? What are the bonuses for Tenser's Transformation?
101c) Does True Strike still have a duration of 1 Round? Does it still give a +20 to hit on your next attack?
102) (Answered) Did Wall of Force change?