Questions to Roy and Star: 283 onward

Is the Druids animal companion's "share spells" ability the same as the Familiars share spell ability from 3.0 (in particular the range?)

Quoted from SRD:
Share Spells: At the master's option, he may have any spell he or she casts on themselves also affect a familiar. The familiar must be within 5 feet at the time. If the spell has a duration other than instantaneous, the spell stops affecting the familiar if it moves farther than 5 feet away. The spell's effect will not be restored even if the familiar returns to the master before the duration would otherwise have ended. Additionally, the master may cast a spell with a target of "You" on a familiar (as a Touch range spell) instead. The master and familiar can share spells even if the spells normally do not affect creatures of the familiar's type.
 

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humanist05 said:


Could you list the "oppostion (forbidden) schools" for each school of magic?

They're the same: You choose any two schools that are forbidden, with the exception of divination, which you may not choose.
Diviners, on the other hand, choose any one school that is forbidden.

I know it's a long list and probably too much work... but could you post the cleric domain grant powers and domain spells. Just additions or revisions? If it's been posted already (I only have seen cleric spell list)... just ignore me. :-)

If you list all the domains with their power and spell lists, he will save time in which he only has to update the list. So he will be more willing to do it (he has done that with the spell lists of pal, brd, clr, drd already)
 

Have the Weapons section changed for rogues?

Originally, they restricted certain weapons (ncluding Rapier) to Medium sized rogues. Now that they list statistics for Small weapons, they should have also modified the text for rogue weapon proficiencies.
 

108: Has the barbarians fast movement been clarified to say he gets a +10 to "base speed" ?

109: What does the "Align Weapon" spell do ?

110: What does the "Resist Energy" spell do ?
 

Animal Domain

Could you tell me what the Animal Domain for the Cleric is, since Animal Friendship is no longer in service... :\ My cleric of Mielikki would appreciate it very much. Thanks!

Current:

Animal Domain

Granted Powers: The character can cast animal friendship once per day. Knowledge (nature) is a class skill.

1. Calm Animals
2. Hold Animal
3. Dominate
4. Repel Vermin
5. Commune with Nature
6. Antilife Shell
7. Animal Shapes
8. Creeping Doom
9. Shapechange
 
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I'm sorry guys, it looks like it's going to be at least one more day. The guy who was using the book in the office still has it (I can't really complain, I had it for a week before him). Hopefully I'll be able to get my hands onto it tomorrow, I promise as soon as I do I'll get back to answering questions.
 

ShadowStar said:
I'm sorry guys, it looks like it's going to be at least one more day. The guy who was using the book in the office still has it (I can't really complain, I had it for a week before him). Hopefully I'll be able to get my hands onto it tomorrow, I promise as soon as I do I'll get back to answering questions.

No prob, SS, your still the man:)
 

ShadowStar said:
I'm sorry guys, it looks like it's going to be at least one more day. The guy who was using the book in the office still has it (I can't really complain, I had it for a week before him). Hopefully I'll be able to get my hands onto it tomorrow, I promise as soon as I do I'll get back to answering questions.

No prob, SS, your still the man:)
 

ShadowStar said:
I'm sorry guys, it looks like it's going to be at least one more day. The guy who was using the book in the office still has it (I can't really complain, I had it for a week before him). Hopefully I'll be able to get my hands onto it tomorrow, I promise as soon as I do I'll get back to answering questions.

No prob, SS, your still the man:)
 


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