Veltharis ap Rylix
Legend
Haven't gone through it in full yet, but I'm very much enjoying what I've read so far.
I was actually thinking that the opening hook of the Wizards in Becna getting the party when they blast Wish, combined with Nafas...would make a whole lot of sense.It might be fun to drop it into the Vecna campaign, instead of just using portals to all the various settings and planar locations. It would mean that the characters would have to do some research or talk with Nafas to find the correct doorway, and said doorway probably won't dump them immediately next to their destination, like many of the portals in the book do. I might actually do this when I run the game.
Hey, no problem!That's a good enough answer, thanks!![]()
Thinking on it a bit more, I might just mix it up a bit - the Infinite Staircase could be used to get to or from places that are not easy to reach or leave through normal means, like Eberron or Ravenloft. That will make it a bit more interesting by breaking up the monotony of using the same method each time.I was actually thinking that the opening hook of the Wizards in Becna getting the party when they blast Wish, combined with Nafas...would make a whole lot of sense.
Indeed. If you’ve got Out of the Abyss, you could make it so the mages send the PCs to the gates of Gravenhollow library to research the location of Lolth’s shrine. They would then have to travel through the Underdark to reach it.(I'm still moving the portals well way from the destinations, though. There's no reason to have an "Underdark" adventure where the party really doesn't really experience the Underdark. That adventure, as written, could just be in any old cave.)
Indeed. If you’ve got Out of the Abyss, you could make it so the mages send the PCs to the gates of Gravenhollow library to research the location of Lolth’s shrine. They would then have to travel through the Underdark to reach it.
For the Eberron segment, they could start off in Sharn and take the lightning rail (or an airship) to the edge of the Mournland.
And so on.
Yeah, these come from an era when the modules were meant to be the bones to build a whole campaign around.
Big matter of YMMV here, for sure, bit at least these look nothing like any other map theybhave published, which is nice in thst the original was a pretty classic blue plain map:
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Yeah, it was quickly apparent how you could take any Adventure, from any book, and work it into thus framework, or even mix him into a long campaign.
Fairly familiar with Lost City and Barrier Peaks (thanks, Goodman Games!), have read through Pharaoh and own a second hand copy.
They did a very good job respecting the originals, but feeling free to change things around in a positive way (only Barrier Peaks is Essa rewrite, the original was 6 Levels, and rhe Levels were bigger with tins of empty rooms, and no antagonist at all).
I already shared all the FR info in the other thread, but here are the background set-up, the hooks, and the Setting info from Pharaoh:What kind of hook did they give for FR for Pharaoh and what was the single Theros plot hook please, I think it's for Beyond the Crystal Cavern.