Quick question about a weapon property

Greenfield

Adventurer
This is kind of stupid of me, but I'm absolutely blanking on this.

What is the name of the weapon property that leaves it's victim bleeding a point a round?

The game is D&D 3.5
 

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This one?

Wounding
A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. A critical hit does not multiply the Constitution damage. Creatures immune to critical hits (such as plants and constructs) are immune to the Constitution damage dealt by this weapon.

Moderate evocation; CL 10th; Craft Magic Arms and Armor, mage’s sword; Price +2 bonus.
 

No. The DM gave out this weapon, but I'm the "party secretary" who catalogues and prices items for treasure division. I asked about Wounding, and the DM said no, it didn't do Con damage. A person wounded with it continued to bleed for 1 point a round until magically healed, or a Heal check DC 15 was performed.

And it bothers me because I've seen this before but I'm absolutely blanking on the name.

I tried oogle and the SRD and can't find it.
 

I can think of feats like Arterial Strike and spells like Invisible Blade that let characters deliver bleeding wounds, but I can't think of a weapon enhancement. Perhaps it was a homebrew property mimicking one of those?
 

Nope. It's Wounding all right but it's the 3.0 version.

Edit: I've also just found Implacable in the 3.5 MIC. It's almost the same except that the victim bleeds 2 points per round for five rounds.
 
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Ranes is correct. What you are describing is the 3.0 version of Wounding.

The 3.5 version of wounding is basically the Marrow-crushing property from the Book of Vile Darkness (3.0)
 

3.0 SRD.

3.0 SRD Magic Weapons said:
Wounding
A weapon of wounding deals damage to a creature such that a wound it inflicts bleeds for 1 point of damage per round thereafter in addition to the normal damage the weapon deals. Multiple wounds from the weapon result in cumulative bleeding. The bleeding can only be stopped by a successful Heal check (DC 15) or the application of any cure spell or other healing spell.
Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, sword; Market Price: +2 bonus.
 

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