You do if you have Combat Reflexes.Goolpsy said:Well... You do not really threaten anythig while being flat-footed...
You threaten squares. You know the squares are there.Goolpsy said:and neither do you threaten what you do not know is there,
...because you are misstating the argument.Goolpsy said:in the suprise round... Yet still you can get an AOO from combat reflexes... I do not see the Argument :/
glass said:You do if you have Combat Reflexes.
You threaten squares. You know the squares are there.
...because you are misstating the argument.
I am not yet convinced one way or the other, but basic errors like that are hardly going to help your cause. Of course, Hyp appears to be on your side so maybe your cause doesn't really need any more help...
glass.
Unless I am very much mistaken, as defined by the rules, an AoO is not an action. It is not a free action, an immediate action, a swift action, a full-round action, a standard action, a move equivalent action, or a 1 round action. I think that's all of them.robberbaron said:To me, doing something (whatever that is) is an action.
Seeing it or not is not in question. If you have an enemy that jumps out of the bushes at you and attacks, barring any method of remaining concealed throughout the attack, you see it. A panther that leaps from the bushes and attacks? Everyone sees it. A trap that fires spears at you? Everyone sees them.To hopefully explain my thoughts on this subject:
Noticing the head full of teeth that has surprisingly appeared and is aimed at your (or your comrade's) head is not an action. If you are surprised, you do not see it coming. If not, you do.
...yes? You spent a feat to do this.If you are not surprised, you are flat-footed and, if you have Combat Reflexes, you can have a slap at the head as it comes in, providing it moves through your threatened area or otherwise provokes an attack of opportunity.
So? You spent a feat, your skill points, gave up a shield, and chose your weapon all to be able to get one, maybe two attacks, on one opponent at the beginning of combat. If the enemy closes to melee. If this is a complaint, it's similar to saying someone with a Tower Shield, Combat Expertise and 5 ranks in Tumble has too high an AC.Combat Reflexes + Reach Weapon + good Spot/Listen/Touchsight/etc = Potential Death to Ambushers.
You want to be flamed?Flame on.
The former. The latter is silly.Felix said:One question: do you believe the text does not allow a character with Combat Reflexes to make AoO's in the Surprise round, or do you simply dislike the rules that allow a character with Combat Reflexes to make an AoO, and wish it were otherwise?
I doubt you'd win friends on the House Rules board calling something that didn't appeal to you personally, "silly". Not that there aren't worse things you could have said.robberbaron said:The former. The latter is silly.
I asked because the biggest source of confusion on the Rules board is the difference between asking "What the rules say" and "What should the rules say". I simply wanted to clarify.Having re-read my posts I didn't think I was being particularly obtuse.
Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity (but see Unarmed Attacks, page 139).
Making an Attack of Opportunity: An attack of opportunity is a single melee attack, and you can only make one per round. You don’t have to make an attack of opportunity if you don’t want to.
An experienced character gets additional regular melee attacks (by using the full attack action), but at a lower attack bonus. You make your attack of opportunity, however, at your normal attack bonus—even if you’ve already attacked in the round.
An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn).
Speak
In general, speaking is a free action that you can perform even when it isn’t your turn. Some DMs may rule that a character can only speak on his turn, or that a character can’t speak while flat-footed (and thus can’t warn allies of a surprise threat until he has a chance to act). Speaking more than few sentences is generally beyond the limit of a free action; to communicate more information than that, your DM may require that you take a move action or even a full round action.
I'm... fairly certain that is exactly what I said.Goolpsy said:To Argo: You cant alter the chain of logic... suprise round doesn't state: you are flat-footed, hence you are unaware..
It states that the "victim" is UNAWARE... hence, as a sideeffect he aquires the flat-footed condition.
prospero63 said:I would have ruled the same. The flat footed effect of the surprise round is the result of being unaware. Creatures that are unaware (which are also flat footed) can't act. Your player is only correct in that he is only dealing with part of the situation (flat footed) while ignoring the unaware aspect.
Blue said:If you want to house rule to take away one of the clearly written advantages of spending a feat for Combat Reflexes to increase realism, that's your prerogative.
Hey, if your attacker is invisible, you're flat-footed because your unaware of the attack. I guess that part of Combat Reflexes doesn't work there, either.
Oh, and if your opponent feints, you're unaware of the attack. Just about every time you're made flat-footed, it's because you are unaware of something.