buzz
Adventurer
It's a little unreasonable, IMHO, as one is a high fantasy/near-mythic game with abundant magic, and the other modern-day action that features, at best, 5th-level magic in those campaign models that even allow such things. If the authors had not made any accomodations for the difference in intended genres, I think we'd be arguing about a lot more than just how much damage a LAW does.S'mon said:Well I don't think it's unreasonable to expect that they be crossover-compatible?
I suppose. I don't think that it really matters all that much, though. The average MDT of even a 20th-level hero isn't going to be far above the *absolute minimum* damage the LAW will do (10hp) if they miss the Reflex save. Ergo, any ordinaires or low-level heroes are essentially dead or dying automatically on a "direct hit." Heroes of higher level have a better chance, but, well, that's why they're high-level. E.g., James Bond gets shot at with all kinds of high-power weaponry and he never dies.S'mon said:My beef isn't with the area-effect damage from the LAW, which sounds fine, it's the fact that you can't do significantly more damage with a _direct hit_ that's silly.

(I'd also think that a LAW wold probably punch right through you and then detonate at some point behind you once it hit something more substantial, thereby doing roughly the same damage listed... but I'm no weapons expert.)
If that's not lethal enough for you, find an RPG that is. You can probably pick up a copy of Phoenix Command for cheap on eBay.
