Tilla the Hun (work)
First Post
I know there's no such thing as a quick question, but I was just casting my mind over the future of my campaign (work is boring as a research assistant, what can I say?) while reading some humorous notes about kobolds being used to frighten high level parties.
So my question is thus: Is there an enchantment (and if not, how 'purist' would it be to have a NPC research the enchantment) that would cause the creature so enchanted to grow 1/2 size category with each and every hit?
I thought of a magic item at first, then realized my players would filch it off the dead body, so it has to be a spell.
The idea: As my party of 12-15th level characters make their way into the dungeon, the 5' hallway opens up into a spacious chamber. In the center of which stands a single small figure in fullplate mail with spiked shield and battleaxe in his hand. Around the room, mounted on the walls, are large and huge weapons. The figure screams a warcry, which you recognize as kobold, and charges.
Every hit increases the size of the kobold by a +1 size modifier. .. 4 hits to bring it from small to medium, 4 more to bring it to large, 8 more to bring it to huge, etc.
I'm wondering just how long it would take the players to stop hitting it!
Oh yeah, it would need DR to survive those first few hits, because it still only has 8 hit points in the beginning, though each size increase doubles those. 8 -> 16 -> 32 -> 64
What do you think?
So my question is thus: Is there an enchantment (and if not, how 'purist' would it be to have a NPC research the enchantment) that would cause the creature so enchanted to grow 1/2 size category with each and every hit?
I thought of a magic item at first, then realized my players would filch it off the dead body, so it has to be a spell.
The idea: As my party of 12-15th level characters make their way into the dungeon, the 5' hallway opens up into a spacious chamber. In the center of which stands a single small figure in fullplate mail with spiked shield and battleaxe in his hand. Around the room, mounted on the walls, are large and huge weapons. The figure screams a warcry, which you recognize as kobold, and charges.
Every hit increases the size of the kobold by a +1 size modifier. .. 4 hits to bring it from small to medium, 4 more to bring it to large, 8 more to bring it to huge, etc.
I'm wondering just how long it would take the players to stop hitting it!
Oh yeah, it would need DR to survive those first few hits, because it still only has 8 hit points in the beginning, though each size increase doubles those. 8 -> 16 -> 32 -> 64
What do you think?