Quick Spell Descriptions, please

svwilson

First Post
I'm prepping for Friday's game and someone suggested that I learn to use one of the following spells. I won't have access to a Spell Compendium until that night, but could anyone briefly describe the effects of these spells for me? (By "briefly" I mean don't violate the rules by copying the whole thing.)

Arrow Mind
Hunter's Mercy
Nightstalker's transformation
Recitation

Thanks!
 

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Arrow Mind - make AoOs with a ranged weapon against foes within your melee reach. You don't provoke AoOs for firing. Rgr1, Sor/Wiz1, immediate casting, 1 minute/level.
Hunter's Mercy - your first hit with a bow (not a crossbow) in the round after you cast this spell is an automatic critical hit. Rgr1, standard casting time, lasts 1 round.
Nightstalker's transformation - you get +4 Dex, +3 luck bonus to AC, +5 luck bonus to Ref saves, +5 competance to Spot, Listen, Hide and Move Silently, weapon proficiencies as a Roge, Weapon Finesse, Evasion and 3d6. You lose your spellcasting. Material component: potion of cat's grace. Sor/Wiz5, standard casting time, 1 round/level
Recitation - All allies within 60 ft. of you get +2 luck bonus to AC, attacks, and saves (+3 if they worship the same deity as you). Clr3, Purification3, standard casting time, lasts 1 round/level.
 


2cents on Nightstalkers, while it's in effect you can't cast. It's (Tensors) Mages Transformation but with roguelike bonuses. For a straight caster it won't make you a good fighter, or good rogue in this case. If put into a spell storing ring or ioun stone and used by a rogue or fighter however....
 

Nightstalker's transformation - you get +4 Dex, +3 luck bonus to AC, +5 luck bonus to Ref saves, +5 competance to Spot, Listen, Hide and Move Silently, weapon proficiencies as a Roge, Weapon Finesse, Evasion and 3d6.
That last bit should be "3d6 Sneak Attack." And I did mention the part about no casting.
 

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