Zaruthustran
The tingling means it’s working!
Nice writeup, helium3.
I'd like to see a story hour that had this kind of "Order of the Stick"-style, self-aware-that-the-characters-are-in-a-game humor.

AND WE LIKE IT!Mustrum_Ridcully said:But how does it help to keep the riff-raff out! A good (and thus valuable/desirable) role-player still understands the rules when he is drunk and it's 4 o'clock in the morning. And the rule-book is not in his native language.
Mercule said:I'll have to see how "roll a 10" saves (and durations based on those saves) work. I'm not overly warm to them, ATM, but I could see where they would work well enough.
No, this change is so ketchup.Derren said:I don't like the reach change. It makes no sense. Yeah you can argue that a 10 ft. long spear is not suitable for opportunity attacks but what about large monsters?
To me this is change is dumbing down.
WotC_Logan said:Now the trick is making sure people don't get too many bonuses to them, thus defeating the purpose!
Hell, yeah!No more tracking rounds to determine when your effect ends!
Voss said:The language of the document had me frothing at the mouth in a nerd rage coma, but I think I'm better now.
Voss said:Sorry. I didn't realize the entire audience was 12 and completely unfamiliar with RPGs. The egregious use of air quotes and 'let us pause while we explain the obvious to you' is pretty sad.
Voss said:Its even worse for 'standard' reach creatures like giants. Apparently their arms atrophy when it isn't their turn...
Doug McCrae said:Again, I'm a *little* disappointed it's so similar to 3e. There are still standard, move and swift actions (though the standard/move->swift is a good addition), five foot steps, AoOs, touch armor class and so forth. But the changes all seem good, interesting, or both.