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Quintessential Druid?


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Ah, the good old druid. I'm interested in this title, as well as the barbarian and ranger of course, but still, gotta admit I'm glad that the Q. Psychic Warrior is coming up next.
 

Well, I did it for Psychic Warrior, I may as well do it for Quintessential Druid as well!

The breakdown of contents looks something like this;

Character Concepts
The Prestige Druid
Tricks of the Trade
Druid Feats
Tools of the Trade
Living Magic
The Life of a Druid
Lords of the Terrain
The Otherworld
Druid Magic
Paths of the Shapeshifter
Sacred Groves

Just glancing through the Character Concepts and Prestige Classes, I see Child of the Wild, City Dweller, Oak Brother, Ollave, Rescued Soul, Nature's Brother, Unrebuked, Wandering Druid, Archdruid, Beast Whisperer, Dreamer, Grove Defender, Nature's Avenger, Noble Druid, Vitiate Maiden, and more.

Tricks of the Trade will allow you to track other druids across their natural habitat, using natural resources to craft items both magic and mundane, as well as using Ogham, the druidic language.

Living magic provides an alternative druid-only system for creating magical items charged with the forces of nature, or even enchanting trees and other flora & fauna, whereas the Life of a Druid focuses on their hierarchy and how indivduals can build their power and prestige (in more ways than one). Lords of Terrain gives details on how to move druids away from woods and forests - want a druid from a swamp? No problem. Savannah, prairie, steppe, ruins, coast, underwater, mountain, lake, desert - there are loads of them! Linking in with many druidic legends, the Otherworld gives details of another plane of existance, what it means to the druids, and how it can be utilised to fuel their growing powers. Using the rules in the Shapeshifters chapter, a druid can now assume the form of beasts, dragons, fey, oozes and even undead. Not always at low-level though :)

The Quintessential Druid wraps up with a look at Sacred Groves - how to create them, modify them, and defend them, something all druids will likely look at doing as they increase in level.

This is really just a quick flick through as, in all Quintessential books, there is a ton of new information about characters. However, I think druid players will much appreciate this book, and see it as a way to get their peers thinking of their characters in other terms than a 'forest cleric'.

Hope that helps!
 

Funny, she doesn't LOOK Druish. :D

Seriously, this is the Q book I'm most looking forward to. I've never taken the druid seriously until 3E, and I REALLY loved them after Masters of the Wild came out. I expect this to be a perfect companion...



Chris
 


After Druid we have Samurai in December, Paladin in January and Psion in Feburary. Alejandro is busy beavering away at Quintessential Gnome right now!
 


Glad to see somebody is taking gnomes seriously for a change. Last time they were due for a book, they got short-changed (pun intended) and given only half a book, with the other half for halflings (pun intended again, Im so evil).
 


Mongoose_Matt said:
We were going to make the Gnome and Halfling books 64 pages each instead of 128, but soon realised we would get lynched. . .
 

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