Quiver size ?

Ammo is for resident evil games. My character always travels around with a wagon. That wagon tends to have about 400 arrows in it. Also at least as many feet of rope. Never hurts to be prepared. When my DM asks me how many days of rations I have left, I tell him 4 weeks. If you are wagon impaired I suggest asking your DM to house-rule unlimited arrows. Just tell him that your dad was a fletcher or something and don't waste all your magic ammunition on Gazebos.
 

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Just carry a larger quiver or several quivers.
This is the whole point of the issue. If you bother keeping track of ammo, is just simple for a character to turn around and say "Then I will have carp-loads of ammo please" (or the earlier wagon example). It is very simple for players to justify a state whereby ammo isnt a problem, and to deny them this means, as DM's, we have to create artificially enforced scenarios to deny ammunition.

As a DM, I would rather spend my time coming up with interesting encounters and skill challenges and writing engaging plot lines than keeping track of ammo and coming up with reasons why it should be denied. (Me little brain run out easy. Must conserve for important things!)

Keeping track of ammo is just book keeping. There are much better ways to enjoy the game experience.
 


Playing and running regularly on both sides of this scenario, there is nothing stopping this level of book keeping from adding to the game.

maybe not stopping it but it can discourage it a little...
An archers two attacks could even be by way of the same arrow, kind of like the Robinhood -- William Tell class bounce the arrow trick it threatens more than one opponent... and doesn't necessarily stop in the first one (unless the second attack misses).
Or it can be visualized the opposite way...1 arrow? it might well be a small barrage of 6 arrows.
 

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