hong said:You have fallen into the common trap of thinking of roleplaying as character-building. There is nothing that states being true to your character concept requires, or must be associated with, mechanically suboptimal choices.
I take (light) exception to the above suggestion. I am offended, sir, offended! That said, there is some roleplaying inherent in the process of coming up with a character design. *I* don't value that aspect of roleplaying as much as roleplaying that occurs in game-time, but that doesn't mean it isn't there.
There are indeed SOME gamers who associate roleplay with character-building, and in Robin Laws' scheme, they are called method actors. These are the people who consider taking a bard and then playing up his uselessness in combat to be an excellent way of differentiating themselves from the rest of the group. Needless to say, this definition of roleplay is not universally held.
a) Bards don't suck (except in 4 person parties, and not even always then)
b) People who do the above are annoying.
In your 4E example, Thogg's player would roleplay by thinking up possible ways in which he can relate his ass-kicking schtick to each situation at hand. The DM then assigns skill checks deemed appropriate to the proposed solution, which may or may not coincide with the skill that the player had in mind. In a harmonious group, they'll probably coincide more often than not; even if not, 4E characters have much more flexibility where noncombat skills are concerned than 3E ones, so Thogg will rarely be caught completely without options. Thogg thus manages to express his ass-kicking schtick, his player remains engaged, and everyone is entertained by Thogg's asskicking antics.
There will no doubt be some situations where no plausible asskicking solution can be found, but you can't have everything.
At the level you have described above, there is *no* difference between 3.X and 4e. In 3.X, if you have a skill-set, you can always try to apply it to a situation. *If* the blog is meaningful (which, for me, given its context, means that it illuminates a *difference* between 3.X and 4e), then 4e will be taking a step farther, which means modifying the encounter to suit the character's schtick. My argument then flows.
If you take the blog at the level that you describe, it might as well have not been written, as it fails utterly to differentiate between 3e and 4e. Mind, I feel that a *lot* of dev blogs describing how cool 4e is compared to 3e seem to be written about a very different 3.X than is included in the rules...