Race-favoritism?

When I make my characters, I start with how I want them to look. Very rarely do I want a short hairy person as my character. Never do I want a short big nosed person.
 

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HALFLINGS!

I love halflings, they're my favourite race, always were, are, and will always be!

and out of all my players 1 in 5 loves halflings too (I'm contagious :D)
 

M(X) means mastered by X. If this mention is not present, then the character has been played outside of the group.

My (1) characters:
Rock gnome wizard M(2)
Lightfoot halfling rogue/cleric M(2)
Human aristocrat/sorcerer M(5)
Forest gnome druid M(2)
Human sohei M(5)

My (2) brother's:
Grey elf ranger/rogue/wizard (ranger 1, of course :rolleyes: ) M(1)
Half-celestial lightfoot halfling wizard (IIRC)
Yuan-ti tainted one bard/psychic warrior
Air genasi wizard
Half-drow psychic warrior
Human sorcerer M(5)
Human samurai/sohei (?) M(5)

The group's girl (3):
Half moon-elf bard M(2)
Wood elf paladin (!) M(1)
Human fighter/psion M(2) dead, raised, and retired, replaced by:
Moon elf psion (!) M(2)
Human hunter (sort of ranger/rogue class for a prehistoric setting) M(2)
Human monk/sorcerer M(5)
Human samurai/rogue M(5)

Another player (4) in the group:
Lightfoot halfling rogue M(2)
High elven cleric M(1) dead, not replaced
Human monk M(2), dead and replaced by:
Shield dwarf fighter/bard M(2)
Human hunter (see above) M(2)
Human bard M(5)
Human wu-jen M(5)

And the last player (5):
Half-drow monk M(2)
Mountain dwarf fighter M(1)
Moon elf ranger M(2) dead and replaced by:
Human cleric M(2)
Human warrior (sort of fighter/barbarian in that prehistoric setting) M(2)


You're free to look for bias here. I know I am biased toward gnomes, and the girl is biased toward elvenkin (preferably with classes that I find odd for an elf, like psion or paladin :rolleyes: ).

Both campaigns mastered by the last player in my list are human-only.
 

My players generally only play humans (with the rare exception), and have done so for many many years. No, it is not a problem, and I do nothing to make the races seem more attractive (at least, outside of a normal game). For example, when PCs go to regions populated by other races, I try to make those areas seem different and unique - more suited to the races who live there (fey tree-top dwellings of elves with unearthly music in the air, great under-the-mountain stone fortresses of dwarves with the constant sound of hammering and chanting, rustic hobbit-holes and gardens of halflings, etc).
 

In the many games I've played, the only race I see players generally avoid is gnomes. Many dwarves, elves, halflings and, of course, humans.
 

i have to admit that i'm very partial to the old half-elf, but my new PC is a halfling who are very cool (check out all the racial feature!!!)

but i've got an idea for a dwarfish monk... could be cool. i've never wanted to play a human particularly.. i mean i already am a human so why not do something different??

:)
 



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