Races and Classes--I has it!

UndeadScottsman said:
Send a wave crashing into another wave, and the less powerful one will be negated.
Lackhand is right. They'll pass right through one another, undiminished. Waves are energy moving through a medium, not two "chunks" of medium like in your rock example.

UndeadScottsman said:
if you're not the hottest thing in the universe, then there IS going to be something hotter than you.
A fact which Lindsay Lohan would do well to remember.
 

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Voss said:
You could tell them apart, so why consider this rule? Or was the art distinction mostly clothing based?
I could tell them apart because of the captions. There's a "comparison" picture of "Elf, Eladrin and Drow" on pg. 39, and if you reversed the color on the drow you could be forgiven for thinking it was the same chick in three different outfits.

Somewhat more seriously though, I expect the elven and eladrin races to have some amount of variation in bone structure and build; at least I assume they're not all clones of the iconic (Platonic?) representations in R&C. A "square jawed" Eladrin would be indistinguishable from an elf.

And it's not a "rule", just one of those things I mention to players, like "By the way, humans in Korelia refer to both Elves and Eladrin as "Pointies" because they can't tell them apart." Sort of the same way some Westerners can't tell the differences between any two kinds of Sub-Saharan African or between Chinese and Japanese.

Rechan said:
But then, I being a furry, don't mind the reptilian with boobs.
How is your being a furry relevant to your opinion about a reptile? No fur. ;)

Even though they don't nurse their young they still need boobs to... get guys to look at their fantasy art?
Warforged seem to make do without.
 

I'm curious, does RC give a sample of how classes are structured? As in, when class abilities/bonus feats are metted out?

So far all I know is that at 11th you gain a prestige path, and at 21st an epic destiny...in addition to your standard class abilities.
 

RPG_Tweaker said:
My grognardism might be showing here, but I definitely prefer the traditional type druid (nature priest, scholar, healer, and arbitrator) to the shape-shifty battle beast.

mhacdebhandia said:
That is not and has never been the character of the D&D druid, not even in First Edition.

!?!?

Sure it is:

AD&D Players Handbook (The Druid) said:
Druids can be visualized as medieval cousins of what the ancient Celtic sect of Druids would have become had it survived the Roman conquest.

The ancient Druids fufilled all the roles I listed.

They weren't exactly book scholars, but they were repositories of history, and sages to kings. This is exactly why, IMC, I gave them Bardic Knowledge (even in 1E).
 

RPG_Tweaker said:
They weren't exactly book scholars, but they were repositories of history, and sages to kings. This is exactly why, IMC, I gave them Bardic Knowledge (even in 1E).

I don't think "I gave them an extra ability to make them better fit a role" is great evidence that a class fit that role to begin with.
 

Okay, here's another thought on the Fire vs Fire Elemental idea.

What would happen if you dropped a Fire Elemental onto another Fire Elemental? Would the grounded Fire Elemental just shrug off the damage from the dropped Elemental, since it was essentially a ginormous fireball being shot at him from above?

Heh, I was trying to figure out why my spell checker was hitching on ginormous until I realized it was technically a word until recently. :D
 


pawsplay said:
Yuan-ti are aberrations, not reptiles.

Types exist independent of class - you can get reptilian aberrations, mammalian aberrations, and so on. By the same token, I could say: dragonborn are humanoids, not reptiles.

Yuan-ti, dragonborn and dragons have reptilian and mammalian features. Yuan-ti and dragonborn have breasts despite their reptilian features, dragons do not have breasts despite their mammalian features.

P.S. Yuan-ti were monstrous humanoids in 3.0. Did that change in 3.5?
 

RPG_Tweaker said:
!?!?

Sure it is:
Nope. That's what Gary wrote in the book, but it's not what the class was, or did, as a collection of mechanics in the game, which is why you had to give them Bardic Knowledge as a house rule.
 

RPG_Tweaker said:
The ancient Druids fufilled all the roles I listed.

They weren't exactly book scholars, but they were repositories of history, and sages to kings. This is exactly why, IMC, I gave them Bardic Knowledge (even in 1E).

The fact that you had to alter the rules to fulfill that role kinda indicates that maybe the game never mechanically supported the role of the "ancient Druid."

The good news is, you'll be able to house rule 4e druids into 'classic' druids just as easily.
 

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