Charlaquin
Goblin Queen (She/Her/Hers)
Well, warlocks are the single most customizable class in the game, between spell selection, patron, pact boon, and evocations. If other classes were as variable as warlocks, I would be much more satisfied with the breadth of options. That said, the main mechanical difference between the celestial and the fiend is the expanded spell lists. The features you get at 1st, 3rd, 6th, 10th, and 15th level make only very small differences. Obviously if you choose different spells and evocations your characters will play differently, but that’s true whether they have different patrons or the same patrons. In this case though, I think that’s fine. Unlike most classes, Warlocks have so many different avenues of customization, each of them individually being small is actually a good thing in my opinion.I probably prefer a focus on the roleplay in terms of differences.
d6 damage is d6 damage. Is it area of effect or single target? You are correct about that.
but I cannot say my experience playing a fiend patron warlock vs a celestial patron warlock seemed too samey samey.
Yeah, you can roleplay them differently, but you can also roleplay two devotion Paladins differently. In terms of capabilities, they are mostly the same, and it’s only on how the player chooses to exercise those capabilities that makes the difference.or a conquest Paladin vs a devotion Paladin...if people are feeling those aren’t differentiated enough it’s probably the over focus on some aspects.
Yeah, spell selection has much more potential for differentiating characters than subclasses. But yet, you don’t see people complaining about spell bloat for some reason.your surely have a right to your preferences. You cannot be wrong. I just have a different experience than that.
even spell selection...I take some spells in groups of themes. Sure I can raise a skeleton army with a LG cleric of pelor but I probably would make a different play experience with this character than say a cleric of wee jas. Especially if the former is a blaster with fireball and the latter is a brawler with gfb and spiritual weapon.
Sure. I’d certainly prefer characters be differentiated by a larger number of more granular decisions, such as spell selection, feat selection, etc. than by single choices that grant a group of abilities like subclasses or prestige classes.literally everyone’s mileage may vary. And that is ok. Personally though, tacking on extra mechanics a la prestige classes is not desirable for me.