Races & Classes details from the WotC boards

Pinotage said:
Huh? An agile and nimble elf is equally suitable to a forest, a ragged mountain or a swamp. So why put the in a forest? Why not have the setting define where the elf should go?

Let's take the dragonborn example. The information we have says they're decendents from an ancient civilisation of the desert. So what it my campaign setting doesn't have ancient civilisations? What if it doesn't have deserts? Do I have to remove dragonkin?

That's a 'extreme' example, of course, since you can simply change the environment and backstory, but it gets the point across, I think. 3e was generally fine with its races, but reading this thread you get the idea that 4e is going one step further.

Pinotage


Why would you design your campaign to void the Dragonborn?

My new take on it is WoTC is convinced that people should not convert from 3e to 4e and that means game systems and campaigns.

If you home brew, add it in or brew another.

Not necessarily my take on it, but thinking this way, I understand it a bit more.
 

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Mark Plemmons said:
Yeah, that's what immediately sprang to my mindn too. I won't be at all surprised to see this sort of Magic/D&D combo appear in a future supplement/miniatures line/etc.

Hell, I'd love to see a d20 Heroscope one with the Marmo in it. Love those dudes!
 

If there ever was a time, it is NOW to rename the 'Barbarian' to 'Berserker.'

That short little blurb about them makes me think the Barbarian will be even closer to a Warhammer Trollslayer (or the 2e Battle Rager kit)... and that's fine by me!

But cripes, CHANGE THE NAME! :)
 

Bishmon said:
Druid, though, was disappointing. I have zero desire to play a wildshaping druid, but a crazy desire to play one that focuses on spells that unleash nature's fury. I was hoping with 4E, there'd be more of a choice in regard to whether a particular druid focused on wildshaping or on spells, but instead, they're apparently moving more towards just wildshaping. Like I said, disappointing.

I'm betting that's because "Spellcasting Druid = Cleric".
 


JoeGKushner said:
Why would you design your campaign to void the Dragonborn?

My new take on it is WoTC is convinced that people should not convert from 3e to 4e and that means game systems and campaigns.

If you home brew, add it in or brew another.

Not necessarily my take on it, but thinking this way, I understand it a bit more.

I figure the ultimate litmus test of whether an edition can be considered "still D&D" or not relates directly to whether a group can continue to play in their preferred "vanilla plus toppings" homebrew campaign setting or not. There are folks that have playing in the same world across decades and multiple editions. If 4E suddenly makes it impossible to continue to do so (without huge amounts of works or waiting 3 years for supplements) it fails the test.
 

Reynard said:
I figure the ultimate litmus test of whether an edition can be considered "still D&D" or not relates directly to whether a group can continue to play in their preferred "vanilla plus toppings" homebrew campaign setting or not.
Reynard said:
There are folks that have playing in the same world across decades and multiple editions. If 4E suddenly makes it impossible to continue to do so (without huge amounts of works or waiting 3 years for supplements) it fails the test.
I'm one of those people, while I do quite a few short one-off campaigns and even jaunt into other systems occasionally most of the games I both play and DM are set in a homebrew more than twenty years old that I took over from my older brother and continued using to this day. Quite simply put if I can't convert this homebrew into a system then it can't be my primary system. I could still run a few now and then but for the vast majority of what my group is invested in it just wouldn't do. I liked Exalted for all that it has its own problems as a system, both to play and to GM. When I realized it's own setting was too embedded in the mechanics for me to rip out and throw in my own material on that scale without massive problems that was it. The uniqueness of D&D and in my opinion the factor that has kept it at the top where so many other RPGs have fallen out of print is adaptability. Surveys invariably report that more than half of all groups run homebrewed settings or extensively house rule. The ability to handle these sort of wild hodgepodges that break other systems down or require extensive work to shoehorn in is what makes it D&D, not any particular flavor of the implied setting. And the further away from that it steps the more it imperils its own continuity as a game.
 

druids and bards...

hmmm... I was kind of hoping they'd ditch the druid for a more variable 'Shaman' and the Bard for a 'Noble.' Those are two classes that D&D has never done (or done well, as far as I know). Well they still have time ;)

Maybe they should make two classes: A Shapeshifter and a spell-casting Shaman.
Or they could make shapeshifting as part of the Barbarian class even...(You know a totem warrior of sorts).
I never realy got the Bard... The only reason it was cool was that it let you be sort of fighter-mage guy. Seems like they could fill the same niche better with a Noble class.

As for Barbarians, whatever you call the class it seems to fill a niche in fantasy that differes from the fighter and ranger/scout. The big primitive beastial brute (remember this is fantasy! as long a we don't apply it to the real world I don't think it has anything to do with cultural prejudice) are pretty common aren't they? You know Conan and Conan... nothing else comes to mind right now.
 

The big primitive beastial brute (remember this is fantasy! as long a we don't apply it to the real world I don't think it has anything to do with cultural prejudice) are pretty common aren't they? You know Conan and Conan... nothing else comes to mind right now.

Tarzan. The new Barbarian sounds like it could make a really cool Tarzan. Personally, I'm really digging the new class descriptions, even ideas I thought would be hard to translate to 4th edition, like Sorcerers.
 

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