Sadrik
First Post
So this is for a typical fantasy game by my estimation. I made a couple of changes though, gnomes are 1/2lings, goblins have three subtypes, many of the odd races are humans - bred with demons (teifling), bred with dragons (dragonborn), etc. Also Death Clerics and Oathbreaker Paladins are included.
The other thing, this is typical, things can change based on location. The underdark, for instance, moves dark elves and their ilk toward more common and other races to more rare. Other than that, this is a pretty good representation from my perspective.
Common - Ubiquitous (>40%, Greater than 4 in 10)
Races: Human/Standard, Human/Variant
Monster Races: Goblin/Standard, Kobold, Orc
Classes: Cleric/Knowledge, Cleric/Life, Fighter/Battlemaster, Fighter/Champion, Rogue/Assassin, Rogue/Thief, Wizard/Illusion, Wizard/Evocation
Uncommon - A minority population (<40%, Less than 4 in 10)
Races: Dwarf/Hill, Dwarf/Mountain, Elf/High, Elf/Wood, Halfling/Gnome Forrest, Halfling/Gnome Rock, Halfling/Lightfoot, Halfling/Stout
Monster Races: Gnoll, Goblin/Bugbear, Goblin/Hobgoblin, Lizardfolk
Classes: Barbarian/Berserker, Bard/Lore, Bard/Valor, Cleric/Nature, Cleric/War, Fighter/Eldritch Knight, Paladin/Devotion, Ranger/Beast Master, Ranger/Hunter, Rogue/Arcane Trickster, Wizard/Abjuration, Wizard/Conjuration, Wizard/Divination, Wizard/Enchantment, Wizard/Necromancy, Wizard/Transmutation
Rare - "Oh wow look its a..." (<1%, Less than 1 in 100)
Races: Dwarf/Deep, Elf/Dark, Halfling/Gnome Deep, Human/Half-Elf, Human/Half-Orc
Monster Races: Aarakocra, Bullywug, Kenku, Kuo-Toa, Merfolk, Troglodyte
Classes: Barbarian/Totem Warrior, Cleric/Tempest, Cleric/Trickery, Druid/Land, Druid/Moon, Paladin/Ancients, Paladin/Vengeance
Very Rare - "What the heck are you..." (<0.001%, Less than 1 in 100,000)
Races: Elf/Eladrin, Human/Aasimar, Human/Dragonborn, Human/Teifling
Monster Races: Illithid
Classes: Cleric/Death, Monk/Four Elements, Monk/Open Hand, Monk/Shadow, Paladin/Oathbreaker, Sorcerer/Draconic, Sorcerer/Wild Magic, Warlock/Archfey,
Warlock/Fiend, Warlock/Great Old One
The other thing, this is typical, things can change based on location. The underdark, for instance, moves dark elves and their ilk toward more common and other races to more rare. Other than that, this is a pretty good representation from my perspective.
Common - Ubiquitous (>40%, Greater than 4 in 10)
Races: Human/Standard, Human/Variant
Monster Races: Goblin/Standard, Kobold, Orc
Classes: Cleric/Knowledge, Cleric/Life, Fighter/Battlemaster, Fighter/Champion, Rogue/Assassin, Rogue/Thief, Wizard/Illusion, Wizard/Evocation
Uncommon - A minority population (<40%, Less than 4 in 10)
Races: Dwarf/Hill, Dwarf/Mountain, Elf/High, Elf/Wood, Halfling/Gnome Forrest, Halfling/Gnome Rock, Halfling/Lightfoot, Halfling/Stout
Monster Races: Gnoll, Goblin/Bugbear, Goblin/Hobgoblin, Lizardfolk
Classes: Barbarian/Berserker, Bard/Lore, Bard/Valor, Cleric/Nature, Cleric/War, Fighter/Eldritch Knight, Paladin/Devotion, Ranger/Beast Master, Ranger/Hunter, Rogue/Arcane Trickster, Wizard/Abjuration, Wizard/Conjuration, Wizard/Divination, Wizard/Enchantment, Wizard/Necromancy, Wizard/Transmutation
Rare - "Oh wow look its a..." (<1%, Less than 1 in 100)
Races: Dwarf/Deep, Elf/Dark, Halfling/Gnome Deep, Human/Half-Elf, Human/Half-Orc
Monster Races: Aarakocra, Bullywug, Kenku, Kuo-Toa, Merfolk, Troglodyte
Classes: Barbarian/Totem Warrior, Cleric/Tempest, Cleric/Trickery, Druid/Land, Druid/Moon, Paladin/Ancients, Paladin/Vengeance
Very Rare - "What the heck are you..." (<0.001%, Less than 1 in 100,000)
Races: Elf/Eladrin, Human/Aasimar, Human/Dragonborn, Human/Teifling
Monster Races: Illithid
Classes: Cleric/Death, Monk/Four Elements, Monk/Open Hand, Monk/Shadow, Paladin/Oathbreaker, Sorcerer/Draconic, Sorcerer/Wild Magic, Warlock/Archfey,
Warlock/Fiend, Warlock/Great Old One
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