Nahat Anoj
First Post
EDIT - Really not worth it, I'm sorry I posted.
Tquirky said:You could argue, also, that what you've said right there is one humdinger of a straw man, too.
I think WOTC has got some really good ideas for 4E, and I'm looking forward to the majority of them. I can't fault them from anything they've said re: mechanics, or cleaning up the game generally. I just wish they'd get the flavour of some of the specifics under control, though, because it has issues (IMO). Or at least put them in a supplement where they can be ignored. But no.
Kamikaze Midget said:But even more interesting to me....even more compelling....is what I see in the classes list....
Didja see that?
DRUID
Woah.
No, my point is that you are implying that they are getting D&D wrong, when, really, it's just that it's changing in a way you don't like. That's fine. You deserve to have the version of D&D you want as much as I do. It's just that the version we're getting is the one we're getting. I think it makes more sense to argue with that established.Tquirky said:You could argue, also, that what you've said right there is one humdinger of a straw man, too.
I think WOTC has got some really good ideas for 4E, and I'm looking forward to the majority of them. I can't fault them from anything they've said re: mechanics, or cleaning up the game generally. I just wish they'd get the flavour of some of the specifics under control, though, because it has issues (IMO). Or at least put them in a supplement where they can be ignored. But no.
And WOTC is prescribing every D&D game eladrin, and dragondudes. Oh and "warlords". By default.
I'm arguing that they've got D&D's core wrong. Not necessarily D&D, but the core, yes. And I'm making my case. You don't have to agree, but there it is.No, my point is that you are implying that they are getting D&D wrong
And in other news, the sky is usually blue during the day.I think it makes more sense to argue with that established.
As monsters, rather than "our heroes". Yeah.but all over the place
Okay, fine. I misunderstood.Tquirky said:I'm arguing that they've got D&D's core wrong. Not necessarily D&D, but the core, yes. And I'm making my case. You don't have to agree, but there it is.
Nope. Half-elf and half-orc could be gone without being missed by me (and maybe gnome - they seem redundant...apparently the designers agree). I'd welcome aasimar and tiefling sooner than them, but maybe with better names (aasimar sounds a lot made up). Wouldn't miss halflings either, they're truly Tolkien.Are the 3.5 races what you consider core D&D?
See, this is where we agree. Unfortunately, there's not much more we can say, though, because my opinion doesn't match yours after that.Tquirky said:But anyway, this is academic - the core should serve the most people....
Vigilance said:I look at it this way:
Let's take 5 of the most popular fantasy worlds of the last few centuries- Arthurian Britain, Middle Earth, Hyboria, Nehwon (the world where Lankhmar is) and Thieves World.
Dragonborn fit in three (Hyboria, Nehwon and Lankhmar), Tieflings in 4 (everything but Middle Earth).
Halflings and Elves on the other hand, fit in only one, Middle Earth.
So maybe some of these racial changes are an attempt to make D&D more of a toolkit for emulating fantasy fiction and less of an attempt to make a LOTR game with the serial numbers filed off?