diaglo said:
Dire corbies, however, are not winged at all. Not even a little.
In the same book as the Aaracokra (and if you can say "a raccoon cram" you can say "a raco kra") for 3e, there's the Pterafolk. Not birdmen, but winged.
In Mystara there are the Ee'ar, who can be considered to be avariels.
Dragonhelm said:
Personally, I think the designers would have been better off trying to emulate the Complete series of race books from 2e.
Dragonhelm said:
The Complete Elves Handbook was perhaps the best one.

, dammit!
Dragonhelm said:
I would have liked to have seen that model followed a little closer.
Oh yeah, I can see it now.
Instead of Races of Stone, we would have had:
"Races of Dwarfness"
Dwarves are supreme beings, noble and gifted for everything. All other races pale in jealousy before the wonder that is the dwarven race. Dwarves are immune to everything that can harm someone. Dwarven meals are like ambrosia, and their ale is like nectar. Dwarven craft, once finished, can never be broken, not even by a Greater Power's will. Truly, dwarves are gods walking the earth. Let us introduce you to a dozen of munchkined-out dwarven subraces, overpowerful dwarven magic items, and a few dozen dwarven racial traits that weren't listed in the Player's Handbook but we felt they would be cool, like flying and wailing their guitars.
And
"Races of Gnomitude"
Gnomes are supreme beings, wise and gifted for everything. All other races pale in jealousy before the wonder that is the gnome race. Gnomes are immune to everything that can harm someone. Gnome meals are like ambrosia, and their ale is like nectar. Gnome magic items, once crafted, never run out of charges and can never be broken, not even by a Greater Power's will. Truly, gnomes are gods walking the earth. Let us introduce you to a dozen of munchkined-out gnome subraces, overpowerful gnome magic items, and a few dozen gnome racial traits that weren't listed in the Player's Handbook but we felt they would be cool, like hypnosis without save and teleportations without error.
Then we would have had the other.
"Races of Halflingism"
Halflings are supreme beings, cute and gifted for everything. All other races pale in jealousy before the wonder that is the halfling race. Halflings are immune to everything that can harm someone. Halfling meals are like ambrosia, and their ale is like nectar. Halfling trail rations craft, once cooked, last forever and can never be finished, not even by a Greater Power of hunger. Truly, halflings are gods walking the earth. Let us introduce you to a dozen of munchkined-out halfling subraces, overpowerful halfling magic items, and a few dozen halfling racial traits that weren't listed in the Player's Handbook but we felt they would be cool, like disappearing into a puff of smoke and flipping out and killing people.
What can I say? If they were
all built that way, it would have been somewhat OK, I guess.