Perhaps a better way to achieve the original effect would be maximum and minimum stats. So instead of an elf getting +2 Dex, you would be unable to play an elf unless you put at least a 12 in Dexterity, say. I'm assuming a point buy system.
<- Old school.
Perhaps a better way to achieve the original effect would be maximum and minimum stats. So instead of an elf getting +2 Dex, you would be unable to play an elf unless you put at least a 12 in Dexterity, say. I'm assuming a point buy system.
<- Old school.
Hence why I feel that the options are better represented through mechanics other than ability bonuses and penalties.If you want to distinguish races in a more substantial way, provide racial abilities that PROVIDE options, but don't close off options.
I have no problem with the way that racial modifiers are done in 3.5E or Pathfinder. Race should matter.
There was a thread about this a while back (possibly started by you?). But there's one central problem, which is that humanity defines the average ability scores. 3-18 is meaningless in a vacuum. 10.5 is human average. Your average human can't be smarter than average, it would just change what average meant.I do hope humans get a bonus to Intelligence, finally. They've been "the most adaptable" D&D race for a while, now. Intelligence is supposed to represent that to some degree, I think, so bump a human ability score by 1. Just my opinion. As always, play what you like![]()
I'll illustrate.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.