Racial flex stats are up!

Bad example as Fighters can operate just fine with a 16 strength. ;)

Any class can function fine with a 16 prime. I mean, sure, if you have NO stat synergy with your chosen class you're going to be a tiny bit off the mark, but every stat is potentially useful to a pretty decent range of classes. I mean given that you have 3 stats you can potentially boost for every race there's rather little likelihood you will get nothing out of it. Fighters have a use for 4 out of 6 abilities, Wizards 5 out of 6, etc. Some of those are a bit marginal, but wizard for instance would really like to have a lot of decent stats for various feats. Most classes similarly. You just really aren't seriously gimped regardless of what race/class combo you use, and often a racial feature or power will synergize well with an otherwise mediocre combo.

And if your goal is min/maxing your character then why would you want all races to be equally good at all classes? The whole point is to suss out the best combos and use them.
 

log in or register to remove this ad

Yeah, I was being a smart alec, although if you go the Slayer or Tempest route the +2 INT might not be so bad if you're pumping Dex. With essentially a 1-point investment you can multiclass as a Swordmage and get an encounter AC bump once per day with a little power finagling, for example, or maybe to grab some Warlord goodies (I don't remember if you need a 13 INT for any of the multiclasses off the top of my head) or just use it to not have a negative modifier on the board. Not ideal, obviosly, but not too bad.
 



Now I have to decide between Tiefling and Fire Genasi for my Pyromancer :( :lol::lol:

I'm a little disappointed that the individual shifters didn't get an optional attribute since they're mechanically two different races. But it's nice to see the other races covered.
Thought the same thing. Athletics/Acrobatics and the racial power should be selectable unconnected to the racial ability mod.

I would have liked to have seen Elves gaining Str as an option since that would have called back to the Wild Elf / Wood Elf variants, while focusing on their magic heritage seems... redundant, since that already exists in the form of the Eladrin.
Yes!!!
 



Indeed, a most fitting combination..

I still can't wrap my mind around the fact that tiefling aren't THE best race for an infernal pact warlock. Their whole racial background is about an infernal pact... :erm:
This is true, and thematically, it was a baffling design choice. That said, the riders are not that big a deal on most of the powers, or not big enough that an extra +1 will make much difference.
 

This is true, and thematically, it was a baffling design choice. That said, the riders are not that big a deal on most of the powers, or not big enough that an extra +1 will make much difference.

Yeah, and they have some nice feat support etc too, so it isn't really like they aren't a great choice for a hellock.
 

Yeah, and they have some nice feat support etc too, so it isn't really like they aren't a great choice for a hellock.
Precisely.

Though, it is the kind of thing that makes me think about using a Death To Ability Scores type hack next time I plan a game.

As it is, I'm pretty flexible with racial bumps; I give humans 25-point buy, and if you ask nice and have a good flavour reason for it, I'll let you use nonstandard bumps for your race.

"You want to play a Genasi Chaos Sorcerer, but the stats don't line up nicely? Sure, take Cha + Dex. It makes sense."
 

Remove ads

Top