evilbob
Adventurer
When examining the various MMs for playable creatures/races, there are many who have a bunch of racial hit dice to go along with their level adjustment. Obviously, something that would be more powerful (but also more fun to play) would be keeping the LA but losing the required racial HD. My basic question, which is probably another one of those "this gets asked every month or two" questions (so if you have search abilities and remember some good answers, please feel free to link them), is: does it make much of a difference or has anyone seen any serious negative consequences to not requiring players to take racial HD when playing monster races?
For example, a minotaur is LA +2, but has 6 HDs of monsterous humanoid. Would it be horribly unbalancing to allow a player to start a level 1 fighter as a minotaur, and only take the LA hit - i.e. ECL 3 (2 + 1), instead of taking 6 HDs and being ECL 9 (6 + 2 + 1)? I don't think it should really be a problem, but the big question is: are these races really just a higher level adjustment, and part of the drawback is the massive wasted non-class levels? Or is the LA just that - and the HD are just part of the flavor of playing a monster? And if it's the former, what would be an ok LA to ignore the HD? Suggestions welcome.
For example, a minotaur is LA +2, but has 6 HDs of monsterous humanoid. Would it be horribly unbalancing to allow a player to start a level 1 fighter as a minotaur, and only take the LA hit - i.e. ECL 3 (2 + 1), instead of taking 6 HDs and being ECL 9 (6 + 2 + 1)? I don't think it should really be a problem, but the big question is: are these races really just a higher level adjustment, and part of the drawback is the massive wasted non-class levels? Or is the LA just that - and the HD are just part of the flavor of playing a monster? And if it's the former, what would be an ok LA to ignore the HD? Suggestions welcome.