GreatLemur
Explorer
I think I've said it before, but I'll say it again: Levelled races and transformational classes are the way to go. Every effective character level needs to be a real character level, including BAB and save progression, a hit die, skill points, and so on. If that means that the cool monstery powers need to be toned down and spread out across several levels, that's fine. I think those of us who want to play bugbears are more interested in just getting to play a bugbear than we are in +4 Str and +3 natural armor, anyway.Nifft said:As an aside, I've re-worked some of the monstrous races as transformational classes, and some others have done similar things... let's see, where is it...
(Tangentially, I'd really like to see the monsters of D&D 4.0 built like classes for exactly this reason.)