Zappo
Explorer
No, it doesn't work. If (for example) you changed the half-orc to grant +2 STR, -1 INT, -1 CHA, a player could place an odd number in INT and CHA and effectively get the strength bonus for nothing. Same for any other combination. Unless you're willing to take creation control away from the player - and I won't - there's no way to use odd numbers as race modifiers and keep them balanced.pdkoning said:I think there should be no problem with odd number modifiers, I don't have a problem with even numbers either. However, if you rolled a 15, 13, 11, you would be quite happy to apply +1, +1, -1. Maybe it is best to have both an odd and even modifer with every race.