airwalkrr
Adventurer
I think it underscores the fact that the author of the DMG did not understand his own game very well. There are a number of aspects that come into play when designing a race, particularly what the race is good at.
Any race that gets a bonus to Con is going to have an advantage in most campaigns; the exception to this is campaigns that have relatively little combat, but I believe these are few. So a boost to Con is a significant bonus in any respect. I imagine if there were a race that had no other racial traits except a bonus to Con it would be favored by many players.
A race that receives a boost to physical combat like the dwarf's exceptional stability and racial bonus to hit orcs and goblins that is paired with a bonus to Int is not as substantial a benefit as a race with a bonus to save DCs of one school of magic (like the gnome) or a bonus to Spellcraft paired with the same Int bonus.
In other words, what is important is looking at what the race is good at and what the race is not very good at. Half-orcs are good at melee combat because they are the only race in the Player's Handbook that gives a bonus to Str. So the fact that they have a penalty to both Int and Cha, stats that are generally unimportant to melee combatants, is negligible. To determine whether a race is balanced, look at what role or type of class that race is naturally going to gravitate towards. If it looks like it is going to be significantly better than the options in the Player's Handbook then it probably deserves a LA or toning down of abilities. But if it is only marginally better or has a significant drawback, then it is probably balanced enough for government work.
Any race that gets a bonus to Con is going to have an advantage in most campaigns; the exception to this is campaigns that have relatively little combat, but I believe these are few. So a boost to Con is a significant bonus in any respect. I imagine if there were a race that had no other racial traits except a bonus to Con it would be favored by many players.
A race that receives a boost to physical combat like the dwarf's exceptional stability and racial bonus to hit orcs and goblins that is paired with a bonus to Int is not as substantial a benefit as a race with a bonus to save DCs of one school of magic (like the gnome) or a bonus to Spellcraft paired with the same Int bonus.
In other words, what is important is looking at what the race is good at and what the race is not very good at. Half-orcs are good at melee combat because they are the only race in the Player's Handbook that gives a bonus to Str. So the fact that they have a penalty to both Int and Cha, stats that are generally unimportant to melee combatants, is negligible. To determine whether a race is balanced, look at what role or type of class that race is naturally going to gravitate towards. If it looks like it is going to be significantly better than the options in the Player's Handbook then it probably deserves a LA or toning down of abilities. But if it is only marginally better or has a significant drawback, then it is probably balanced enough for government work.