Sound of Azure
Contemplative Soul
For a mini-world I'm considering running, I've created a number of pre-generated characters for the players to run. One of these is a Nezumi Scout.
Nezumi originally appeared in the Oriental Adventures sourcebook, back in 3.0e. They're basically "rat dudes". They seem balanced enough as they are. Unfortunately, one of their racial traits doesn't mesh well with the mini-world, as there is no taint mechanic in place in the game (and I don't intend to add one).
I'm looking for a balanced alternative to the taint immunity. I was considering giving them Scent as a starting feat (they can normally take the feat, but don't automatically get it), increasing the disease and poison immunity, or giving them the Elven secret door sense.
Here is the full list of the Nezumi's racial traits:
>Medium size
>+2 CON, -2 INT
>Base Speed 40 ft.
> Low-light vision
>+2 racial bonus on Hide and Move Silently checks
>+2 racial bonus on saves against Poison and Disease
>Immune to the Shadowlands taint; They can't get a Taint score, and suffer no effects from exposure to the Shadowlands. effects such as the cloud of taint spell or the special attacks of Shadowlands creatures can still harm them however.
>Natural weapons: Claws, bite 1d4 damage.
>Keen Scent: Can take the Scent feat if they have Wisdom of 11 or higher.
Any interesting ideas?
Nezumi originally appeared in the Oriental Adventures sourcebook, back in 3.0e. They're basically "rat dudes". They seem balanced enough as they are. Unfortunately, one of their racial traits doesn't mesh well with the mini-world, as there is no taint mechanic in place in the game (and I don't intend to add one).
I'm looking for a balanced alternative to the taint immunity. I was considering giving them Scent as a starting feat (they can normally take the feat, but don't automatically get it), increasing the disease and poison immunity, or giving them the Elven secret door sense.
Here is the full list of the Nezumi's racial traits:
>Medium size
>+2 CON, -2 INT
>Base Speed 40 ft.
> Low-light vision
>+2 racial bonus on Hide and Move Silently checks
>+2 racial bonus on saves against Poison and Disease
>Immune to the Shadowlands taint; They can't get a Taint score, and suffer no effects from exposure to the Shadowlands. effects such as the cloud of taint spell or the special attacks of Shadowlands creatures can still harm them however.
>Natural weapons: Claws, bite 1d4 damage.
>Keen Scent: Can take the Scent feat if they have Wisdom of 11 or higher.
Any interesting ideas?