Still have a few more tweaks and to finish his story before I join in, but here is the jist of the character:
[sblock=Grynm]
NAME: Grynm Ulk
RACE: Human
CLASS/LEVEL: Mageblade 2/level
ALIGNMENT: Nuetral
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SENSES:
PERCEPTION +0; STELATH +1
LANGUAGES: Common, Draconic,
INITIATIVE: -1
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SPEED: 30ft
ATTACK: d20+5 (special)
WEAPON: Scythe (+6)
DAMAGE: 2d4+5
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ARMOR: Scalemail; DR: 4 (Shield makes 6)
WOUNDS: 8
VITALITY: 18
FORTITUDE 13, REFLEX 17, WILL 15
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STR 15 (+2), CON 13 (+1), DEX 9 (-1), INT 18 (+4), WIS 11 (+0), CHA 14 (+2)
PRIME ATTRIBUTE:
SKILLS Acrobatics (Dex) +1, Appraise (Int) +4, Arcane (Int) +14, Athletics (Str) +4, Bluff (Cha) +2, Craft (Int) +4, Diplomacy (Cha) +2, Disguise (Cha) +2, Dungeoneering (Int) +4, Endurance (Con) +1, Handle Animals (Wis) +0, Heal (Wis) +0, History (Int) +4, Insight (Wis) +0, Intimidate (Str) +2, Literacy (Int) +7, Mechanics (Dex) -1, Music (Cha) +2, Nature (Int) +4, Nobility (Cha) +2, Perception (Wis) +0, Pilot (Dex) -1, Religion (Wis) +5, Stealth (Dex) +1, Streetwise (Cha) +2, Survival (Wis) +0, Trick (Dex) -1, Warcraft (Int) +6
---
AGE: 22, COMELINESS: 11
MULTICLASS OPTION: Necromancer
DEITY: None
THEME: Heretic
---
EQUIPMENT:
ENCUMBRANCE SLOTS: 3; MAX: 15
COIN: 250
---
RACIAL ABILITIES:
Adaptable (+1 racial, class, or minor award)
Heroic Mien (1/day, reroll single d20 roll, keep new result even if worst)
Quick Learner (+5 bonus to 1 skill, religion)
Skill Focus (+5 bonus to 1 skill, +10 bonus 1/day, arcana)
Questor (Gain 1 additional minor award of my choice)
CLASS ABILITIES:
Arcane Strike (+1 attack and +2 damage with any weapon wielded);
Mageblade Skills (+2 Acrobatics, Arcana, Athletics, Stealth, and Warcraft);
Shield (Swift action, +2DR and immunity to magic missile, 2 minutes, 1 vitality)
Dusk Blade (Conjure non-masterwork weapon under 100gp)
Vicious Strike (Take 1d6 damage to inflict +2d6 pain damage with strike)
Arcane Training (+3 Arcana and Literacy, read magic scrolls, speak draconic)
Spell Secret (Learn 1 ability from any class, Death Knell)
Death Knell (0 or less wound creature, will or die, if it dies I regain 1d4 wound points and gain _1 to next d20 roll, 1 vitality)
MINOR AWARD:
Seal Minor Pact (Trade up to 5 points of class abilities for 5 points of divine boons from a specific deity, Phane)
Heretical Lore (Nefriti, Maurob, Rorax)
Basic Occult Power (Phane: Bane’s Hex)
Suppress Physical Sign (Show or hide physical sign of pact as swift action)
[/sblock]