Greetings,
This is my first story hour for ENWorld. This game grew out of the Star Wars d20 boxed set and was DM'ed by me and played by my kids (10, 8, and 7). We moved on to the d20 books (Revised Core and others) and have had a great time with it. A few notes, caveats and warnings...presented in a FAQ format...
1. What's the "theme" of the campaign?
The overarching purpose of the campaign was to have fun. With that in mind, the characters are in constant danger, but I let the story drift with my players, since it's their game and story, essentially. Overall, I always gave them an "out." In other words, no characters were killed in the making of this campaign.
Within the game, the action was fast-paced, but I was surprised how much they wanted to actually role-play (and got bored, sometimes, by the mechanics-intensive nature of combat, etc). We spent an entire session in a casino gambling and gathering information, for example. My son that's playing a Gungan (more on that later) spent an entire session "working" at a droid repair job (and not only enjoyed the session, he came back to the party lodging "tired" and not able to go out, since he had to go back to work the next day). So, overall, I was really surprised at how balanced the gaming has been and how much they've contributed to the story with their character actions and general personalities.
2. How accurate is it with the published material?
The timeline begins just after the invasion of Naboo in Episode I. While I use some elements and characters from the movies, I tried to make the story my own without relying too heavily on the events of the movies. The story is still under the umbrella of the "big Star Wars story." Other than Coruscant, Naboo and a few others, I haven't used any other locales from the movies or expanded universe. I figure the Galaxy is a huge place. There's no reason to limit the setting by staying within their bounds, and there's no reason to spend a lot of time "fact" checking with 500 published resources. Any deviations of details from the movie or expanded universe were done because either I don't have the resource, or I'm not really interested in someone else's
details.
Oh, and if you played the boxed set, you'll recognize the character names, though the characters are somewhat different.
3. What have you omitted from the published materials?
All references to midichlorians in the movies were ignored. My Force is a mystical process (to be explained within the story) and has nothing to do with biology. Other than that, I used a lot of different resources from d20 (D&D, Star Wars, and others), movies, and expanded universe (starwars.com, comics, books, etc) and tried to stay with the intent of those details where it didn't conflict with the story I wanted to tell.
I don't like the Force system as presented in the rules, but I haven't had time to home-grow a system. If you're reading along and thinking "well a 3rd level Jedi can't do that!" I made some subtle changes to the system for story reasons and I have no apologies for doing so.
On that subject, the game was based in d20, but I considered the rules to be pretty fluid. Fudged rolls, prodigious changes in enemy plans, and other such prestidigitation that some gamers would hate at the table were pretty commonplace. But, when you're playing with kids, it's about the fun, so...
4. Why the @#$*(@ is a there a Gungan character?
There is a Gungan character because my kids like Gungans. The player that played the Gungan, in particular, really likes them. Though it was painful at first (and almost impossible to write without cringing), I've tried to tone down the annoying method of speech for the Gungan. Unfortunately, there's only so much you can do. Note: You will not hear the Gungan utter "Meesa, this" or "Meesa, that." I had to draw the line somewhere. My kid's Gungan character is skillful and indispensible to the party, so you won't have a bumbling Jar-Jar clone.
5. How long will this Story Hour run?
I'm committed to getting our Episode I written out in full. I'll continue to update the story as time allows and as desired by whomever reads along. I expect to update the Story Hour weekly (on Sundays).
I have a campaign built out to three full episodes, and currently we're about to wrap up Episode I. So, I'm hoping for a lot of content. I may continue the other episodes here or on my own website. I also have a second related campaign (with adults
that I'm thinking of story-izing, but time is pretty tight right now.
6. Why are you writing this?
I'm writing a story hour because I love to write. I do it for a living and I'm always in need of more practice. I love gaming and I'm always in need of a different perspective on the game-storytelling relationship. I'm hoping to gain some personal insight about both writing and gaming processes and some feedback, if anyone's interested in providing that.
So...on with the show...
This is my first story hour for ENWorld. This game grew out of the Star Wars d20 boxed set and was DM'ed by me and played by my kids (10, 8, and 7). We moved on to the d20 books (Revised Core and others) and have had a great time with it. A few notes, caveats and warnings...presented in a FAQ format...
1. What's the "theme" of the campaign?
The overarching purpose of the campaign was to have fun. With that in mind, the characters are in constant danger, but I let the story drift with my players, since it's their game and story, essentially. Overall, I always gave them an "out." In other words, no characters were killed in the making of this campaign.
Within the game, the action was fast-paced, but I was surprised how much they wanted to actually role-play (and got bored, sometimes, by the mechanics-intensive nature of combat, etc). We spent an entire session in a casino gambling and gathering information, for example. My son that's playing a Gungan (more on that later) spent an entire session "working" at a droid repair job (and not only enjoyed the session, he came back to the party lodging "tired" and not able to go out, since he had to go back to work the next day). So, overall, I was really surprised at how balanced the gaming has been and how much they've contributed to the story with their character actions and general personalities.
2. How accurate is it with the published material?
The timeline begins just after the invasion of Naboo in Episode I. While I use some elements and characters from the movies, I tried to make the story my own without relying too heavily on the events of the movies. The story is still under the umbrella of the "big Star Wars story." Other than Coruscant, Naboo and a few others, I haven't used any other locales from the movies or expanded universe. I figure the Galaxy is a huge place. There's no reason to limit the setting by staying within their bounds, and there's no reason to spend a lot of time "fact" checking with 500 published resources. Any deviations of details from the movie or expanded universe were done because either I don't have the resource, or I'm not really interested in someone else's
details.
Oh, and if you played the boxed set, you'll recognize the character names, though the characters are somewhat different.
3. What have you omitted from the published materials?
All references to midichlorians in the movies were ignored. My Force is a mystical process (to be explained within the story) and has nothing to do with biology. Other than that, I used a lot of different resources from d20 (D&D, Star Wars, and others), movies, and expanded universe (starwars.com, comics, books, etc) and tried to stay with the intent of those details where it didn't conflict with the story I wanted to tell.
I don't like the Force system as presented in the rules, but I haven't had time to home-grow a system. If you're reading along and thinking "well a 3rd level Jedi can't do that!" I made some subtle changes to the system for story reasons and I have no apologies for doing so.
On that subject, the game was based in d20, but I considered the rules to be pretty fluid. Fudged rolls, prodigious changes in enemy plans, and other such prestidigitation that some gamers would hate at the table were pretty commonplace. But, when you're playing with kids, it's about the fun, so...
4. Why the @#$*(@ is a there a Gungan character?
There is a Gungan character because my kids like Gungans. The player that played the Gungan, in particular, really likes them. Though it was painful at first (and almost impossible to write without cringing), I've tried to tone down the annoying method of speech for the Gungan. Unfortunately, there's only so much you can do. Note: You will not hear the Gungan utter "Meesa, this" or "Meesa, that." I had to draw the line somewhere. My kid's Gungan character is skillful and indispensible to the party, so you won't have a bumbling Jar-Jar clone.
5. How long will this Story Hour run?
I'm committed to getting our Episode I written out in full. I'll continue to update the story as time allows and as desired by whomever reads along. I expect to update the Story Hour weekly (on Sundays).
I have a campaign built out to three full episodes, and currently we're about to wrap up Episode I. So, I'm hoping for a lot of content. I may continue the other episodes here or on my own website. I also have a second related campaign (with adults

6. Why are you writing this?
I'm writing a story hour because I love to write. I do it for a living and I'm always in need of more practice. I love gaming and I'm always in need of a different perspective on the game-storytelling relationship. I'm hoping to gain some personal insight about both writing and gaming processes and some feedback, if anyone's interested in providing that.
So...on with the show...
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