This week, as always, Raging Swan Press has got some more great free samples of upcoming products for your gaming pleasure!
Alternate Dungeons: Mystic Groves
A Pathfinder Roleplaying Game GM’s Resource by Alexander Augunas
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure.
This instalment of Alternate Dungeons presents loads of great details, hints and tips for a GM designing an adventure set in a druid’s grove or fey-infested forest. Designed to save a GM’s time while adding flavoursome details to bring the locale alive in the player’s minds, Alternate Dungeons: Mystic Groves is an essential tool in any GM’s arsenal.
Alternate Dungeons: Mystic Groves presents:
Mystic Groves: An Alternate Dungeon
Mystic Groves: Dressing
Mystic Groves: Denizens
Mystic Groves: Traps & Hazards
Mystic Groves: Adventure Hooks
Grab the free sample here!
Subterranean Enclave: Deephearth
A Pathfinder Roleplaying Game GM’s Resource by Brian Wiborg Monster
Where the waves of the Endless Sea lazily roll into a rocky inlet lies the small svirfneblin fishing village of Deephearth. Hidden in a seldom used tunnel network, the svirfneblins of Deephearth lead quiet lives unnoticed by the many lurking dangers of the Ebon Realm. Recently an earthquake blocked the mouth of the inlet where Deephearth is sitting, but the village itself escaped the event damaged. However, lately svirfneblins have gone missing. At first fishing boats disappeared without a trace, but now even villagers have disappeared from their own beds! The villagers look to their leaders for guidance, but the council is unable to act, as one of their own is among the missing.
Subterranean Enclaves are short, richly detailed supplements that each present a single subterranean settlement ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure or as an adventure site themselves, Subterranean Enclaves present the details so the busy GM can focus on crafting exciting, compelling adventures.
Grab the free sample here!
And there's even more!
If you want daily articles on all aspects of gaming, check out Creighton's new blog. Today's article: How to Build Your Perfect Gaming Kit.
Alternate Dungeons: Mystic Groves
A Pathfinder Roleplaying Game GM’s Resource by Alexander Augunas
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure.
This instalment of Alternate Dungeons presents loads of great details, hints and tips for a GM designing an adventure set in a druid’s grove or fey-infested forest. Designed to save a GM’s time while adding flavoursome details to bring the locale alive in the player’s minds, Alternate Dungeons: Mystic Groves is an essential tool in any GM’s arsenal.
Alternate Dungeons: Mystic Groves presents:
Mystic Groves: An Alternate Dungeon
Mystic Groves: Dressing
Mystic Groves: Denizens
Mystic Groves: Traps & Hazards
Mystic Groves: Adventure Hooks
Grab the free sample here!
Subterranean Enclave: Deephearth
A Pathfinder Roleplaying Game GM’s Resource by Brian Wiborg Monster
Where the waves of the Endless Sea lazily roll into a rocky inlet lies the small svirfneblin fishing village of Deephearth. Hidden in a seldom used tunnel network, the svirfneblins of Deephearth lead quiet lives unnoticed by the many lurking dangers of the Ebon Realm. Recently an earthquake blocked the mouth of the inlet where Deephearth is sitting, but the village itself escaped the event damaged. However, lately svirfneblins have gone missing. At first fishing boats disappeared without a trace, but now even villagers have disappeared from their own beds! The villagers look to their leaders for guidance, but the council is unable to act, as one of their own is among the missing.
Subterranean Enclaves are short, richly detailed supplements that each present a single subterranean settlement ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure or as an adventure site themselves, Subterranean Enclaves present the details so the busy GM can focus on crafting exciting, compelling adventures.
Grab the free sample here!
And there's even more!
If you want daily articles on all aspects of gaming, check out Creighton's new blog. Today's article: How to Build Your Perfect Gaming Kit.