This week Raging Swan Press is releasing Dungeon Dressing: Walls by Alexander Augunas. As always, we have a free sample available. We also have a free sample available for next week's release: Random Encounters: Wilderness, which was the result of Raging Swan's recent Broken Freelancer Open Call.
About Dungeon Dressing: Walls
Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with nonessential details? Want to make your dungeons feel more realistic?
Then Dungeon Dressing is for you! Each instalment in the line focuses on a different common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
This instalment of Dungeon Dressing presents loads of great features to add to the walls in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Walls is an invaluable addition to any GM's armoury!
Dungeon Dressing: Walls presents:
General information about dungeon walls.
One table providing detailed descriptions of a wall’s characteristics.
One table presenting additional wall features such as hidden compartments, fungal growths, discarded equipment and more!
Three clever wall-based traps (CRs 4-8).
Grab the free sample.
About Random Encounters: Wilderness
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness is for you!
Presenting ten ready-to-use random encounters all suitable for use in woodlands, hills and swamps, Random Encounters: Wilderness takes the pressure off the time-crunched GM, enabling him to concentrate on crafting cool, evocative adventures!
Grab the free sample.
About Dungeon Dressing: Walls
Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with nonessential details? Want to make your dungeons feel more realistic?
Then Dungeon Dressing is for you! Each instalment in the line focuses on a different common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
This instalment of Dungeon Dressing presents loads of great features to add to the walls in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Walls is an invaluable addition to any GM's armoury!
Dungeon Dressing: Walls presents:
General information about dungeon walls.
One table providing detailed descriptions of a wall’s characteristics.
One table presenting additional wall features such as hidden compartments, fungal growths, discarded equipment and more!
Three clever wall-based traps (CRs 4-8).
Grab the free sample.
About Random Encounters: Wilderness
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness is for you!
Presenting ten ready-to-use random encounters all suitable for use in woodlands, hills and swamps, Random Encounters: Wilderness takes the pressure off the time-crunched GM, enabling him to concentrate on crafting cool, evocative adventures!
Grab the free sample.